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Kaifan Sun

dblp:402/4149 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0006-5995-4353ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 50% Multimedia analysis and retrieval · 50%
Artificial intelligence
1 paper
Generative modeling · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
3d scene generation
1.012026
HierRelTriple: Guiding Indoor Layout Generation With Hierarchical Relationship Triplet Losses · IEEE Trans. Vis. Comput. Graph. 2026
Multimedia analysis and retrieval › image analysis › scene analysis
spatial relation modeling
1.012026
HierRelTriple: Guiding Indoor Layout Generation With Hierarchical Relationship Triplet Losses · IEEE Trans. Vis. Comput. Graph. 2026
Machine learning › Generative modeling
diffusion model
0.312026
HierRelTriple: Guiding Indoor Layout Generation With Hierarchical Relationship Triplet Losses · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

triplet loss · 2.0diffusion model · 2.0delaunay triangulation · 2.0
YearPublicationVenuePosition
2026 HierRelTriple: Guiding Indoor Layout Generation With Hierarchical Relationship Triplet Losses
abstract
We present a hierarchical triplet-based indoor relationship learning method, coined HierRelTriple, with a focus on spatial relationship learning. Existing approaches often depend on attention-based network designs and manually defined training objectives using handcrafted spatial rules or simplified pairwise relationships. However, these methods fail to capture complex, multi-object relationships found in real scenarios, leading to overcrowded or physically implausible arrangements. We introduce HierRelTriple, a hierarchical framework for modeling relational triplets, which first partitions functional regions and then automatically extracts three levels of spatial relationships: object-to-region (O2R), object-to-object (O2O), and corner-to-corner (C2C). By representing these relationships as geometric triplets and employing approaches based on Delaunay Triangulation to establish spatial priors, we derive IoU-based losses between denoised and ground-truth triplets and integrate them seamlessly into the diffusion denoising process. The joint formulation of inter-object distances, angular orientations, and spatial relationships enhances the physical realism of the generated scenes. Extensive experiments on unconditional layout synthesis, floorplan-conditioned layout generation, and scene rearrangement demonstrate that HierRelTriple improves spatial-relation metrics by over 15% and substantially reduces collisions and boundary violations compared to state-of-the-art methods.
Kaifan Sun, Bingchen Yang, Peter Wonka, Jun Xiao 0005, Haiyong Jiang
IEEE Trans. Vis. Comput. Graph.1