Demo Data from SIGIR 2026 / reviewers in the wild / expert
Duy Phuoc Luong
dblp:402/8399
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0002-9897-258XORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 77% Health and well-being technologies · 23% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › extended reality games
virtual reality games |
0.9 | 1 | 2025 | Co-Design & Evaluation of Visual Interventions for Head Posture Correction in Virtual Reality Games · CHI 2025 |
Methods — techniques the papers use, named apart from their topics
co-design · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Co-Design & Evaluation of Visual Interventions for Head Posture Correction in Virtual Reality Games
Minh Duc Dang, Duy Phuoc Luong, Christopher Napier, Lawrence H. Kim |
CHI | 2 |