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Andre Ky Pham

dblp:402/8580 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0006-5351-9924ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Accessibility and assistive technology · 55% Learning and educational technologies · 29% User interface design and tools · 9%

Topics — the 2 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › sign language technologies
sign language learning
1.012026
AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension · CHI 2026
Interaction techniques and input
voice interaction
0.312025
Enhancing Tactile Learning: A Co-Designed System for Supporting Speech Interaction with Multi-Part 3D Printed Models by Students who are Blind · CHI 2025

Methods — techniques the papers use, named apart from their topics

user study · 1.03d animation · 1.0evaluation study · 0.9co-design · 0.9
YearPublicationVenuePosition
2026 AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension
abstract
Fingerspelling, the manual representation of alphabetic characters, is a core element of sign languages. Learners report that reading back fingerspelling is among the most challenging aspects of learning sign languages, primarily due to limited practice opportunities. This paper presents AuslanSpell, a novel technology designed to enhance proficiency in Australian Sign Language (Auslan) fingerspelling. AuslanSpell allows learners to input any English word and produces 3D animated models that articulate the corresponding Auslan signs, featuring smooth hand transitions. In tests with 33 novice signers, after brief interaction with AuslanSpell, participants performed above chance on beginner multiple-choice tasks, correctly identified first and last letters more often than middle letters in free-text tasks, and reported high satisfaction – especially with features such as adjustable signing speeds and rotatable views. The results confirm AuslanSpell’s potential in enhancing the comprehension and engagement of fingerspelling learners. AuslanSpell will be available through Auslan Signbank and Apple App Store, across iOS, iPadOS, macOS, and the web.
Kalin Stefanov, Andre Ky Pham, Antony Smith Loose, Lucy M. Robertson-Bell, Louisa Jane Vaughan Willoughby
CHI2
2025 Enhancing Tactile Learning: A Co-Designed System for Supporting Speech Interaction with Multi-Part 3D Printed Models by Students who are Blind
abstract
3D printed models (3DPMs) are increasingly used to support the education of students who are blind or have low vision (BLV). As 3DPMs are more widely-adopted, educators are using more complex multi-part models. However, with this increased complexity comes additional challenges for their use, such as supporting audio labels of multiple parts as well as guiding the assembly and disassembly of the model. This work explores the co-design and evaluation of a system that supports the use of multi-part 3DPMs by BLV students. Working with BLV adults and children, as well as educators, an iPad application was developed to support interaction with an insect model, including speech interaction and support for assembly. Evaluation showed that the system was strongly enjoyed by students and educators were enthusiastic as they believed it would increase classroom engagement and inclusion, and its support for voice annotation could be used for assessment.
Ruth G. Nagassa, Andre Ky Pham, Matthew Butler 0002, Leona Holloway, Kalin Stefanov, Skye de Vent, Kim Marriott
CHI2