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Louise Xie

dblp:402/9789 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0000-0811-2873ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 44% Design research and methods · 44% Health and well-being technologies · 13%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Design research and methods
participatory design
0.912025
Building a Better Social Media Platform: Can We Codesign With Equity in Mind? · CHI 2025
Collaborative and social computing
social media
0.912025
Building a Better Social Media Platform: Can We Codesign With Equity in Mind? · CHI 2025
Health and well-being technologies › user wellbeing
adolescent wellbeing
0.312025
Building a Better Social Media Platform: Can We Codesign With Equity in Mind? · CHI 2025

Methods — techniques the papers use, named apart from their topics

youth participatory action research · 0.9
YearPublicationVenuePosition
2025 Building a Better Social Media Platform: Can We Codesign With Equity in Mind?
abstract
Adolescents are frequent users of social media, with research suggesting both potential harms and positive impacts from use.Black and Hispanic/Latinx youth in particular are both early adopters and high users of social media platforms.However, adolescents-and youth of color in particular-have relatively little say in the design of such platforms.We propose youth participatory action research (YPAR) as a model for informing co-design sessions with representatives of a social networking platform to develop communitybuilding solutions and improve youth developmental outcomes.In a four-months-long study with Black and Hispanic/Latinx teens aged 14-17 (𝑛 = 14), we examined how their sense of engagement and efficacy were altered by actively leading, participating in and contributing to design exercises facilitated by Instagram, one of the world's largest social media sites.Results of pre-and post-surveys indicated a significant increase in teens' civic engagement as well as leadership efficacy.Our results contribute to the understanding of teenagers' expectations and attitudes toward social media and how participatory methods for achieving equity in design can affect change.Theoretical and practical implications are discussed.
Katrin Fischer, Louise Xie, Lauren Jade Arnold, Robin Stevens
CHI2