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Danielle Lynch

dblp:403/0125 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0008-2705-7273ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 50% Haptics and multimodal interaction · 50%
Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Health and well-being technologies › chronic illness management
chronic pain management
0.912025
Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain · CHI 2025
Haptics and multimodal interaction › auditory feedback
movement sonification
0.912025
Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain · CHI 2025
Audio and music processing
sonification
0.312025
Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain · CHI 2025

Methods — techniques the papers use, named apart from their topics

qualitative analysis · 1.7personalized music filtering · 1.7
YearPublicationVenuePosition
2025 Movement Sonification of Familiar Music to Support the Agency of People with Chronic Pain
abstract
FFAME (Filtering Familiar Audio for Movement Exploration) is a novel sonification framework aiming to facilitate movement in individuals with chronic back pain. Our personalised, music-based approach contrasts and extends prior work with predetermined tonal sonification. FFAME progressively filters selected music based on angles of the trunk. Through a qualitative analysis of reported experience of 15 participants with chronic pain and 5 physiotherapists, we identify how sonification parameters and musical characteristics affect movement and meaning-making. Music-based movement sonification proved impactful across multiple dimensions: (1) encouraging movement, (2) escaping pain-related rumination, (3) externalizing pain experiences, and (4) scaffolding physical activities. Drawing on enactivism and related philosophies, the study highlights how the semantic indeterminacy of music, combined with real-time movement sonification, created a rich, open-ended environment that supported user agency and exploration. Sonification for pain management can be creative and expressive, enabling people with pain to extend challenging movements and build movement confidence.
Kyrill Potapov, Nicolas E. Gold, Temitayo A. Olugbade, Amanda C. de C. Williams, Christopher Dieter Overbeck, Danielle Lynch, Minna Orvokki Nygren, Nadia Bianchi-Berthouze
CHI6