Demo Data from SIGIR 2026 / reviewers in the wild / expert
Xijing Chen
dblp:403/0326
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Health and well-being technologies · 56% Games and playful interaction · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › serious games
biofeedback game |
1.0 | 1 | 2026 | Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers · CHI 2026 |
Health and well-being technologies › mental health technology
emotion regulation |
1.0 | 1 | 2026 | Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
breathing biofeedback · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers
Qi Chen 0020, Jiachen Du, Zhihao Yao 0004, Michael Detsiang Li Jr., Yu Cheng 0024, Yijie Guo, Yanzhi Yang, Xijing Chen, Haipeng Mi |
CHI | 9 |