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Xijing Chen

dblp:403/0326 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Health and well-being technologies · 56% Games and playful interaction · 44%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › serious games
biofeedback game
1.012026
Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers · CHI 2026
Health and well-being technologies › mental health technology
emotion regulation
1.012026
Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers · CHI 2026

Methods — techniques the papers use, named apart from their topics

breathing biofeedback · 1.0
YearPublicationVenuePosition
2026 Designing for Long-Term Emotion Regulation: A Breathing Biofeedback Game for Women in Compulsory Isolation Drug Rehabilitation Centers
Qi Chen 0020, Jiachen Du, Zhihao Yao 0004, Michael Detsiang Li Jr., Yu Cheng 0024, Yijie Guo, Yanzhi Yang, Xijing Chen, Haipeng Mi
CHI9