Demo Data from SIGIR 2026 / reviewers in the wild / expert
Magdalena May
dblp:404/5815
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0003-3623-8005ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
anthropomorphism |
0.9 | 1 | 2025 | Disarming II · HRI 2025 |
Human-robot interaction
robot locomotion |
0.3 | 1 | 2025 | Disarming II · HRI 2025 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Disarming IIabstractDisarming II is a performative exploration of the relationship between a robotic arm, its artificial environment, and human observers. An industrial robotic arm is placed freely on a gym mat, learning how to locomote. Witnessing the arm's first clumsy tries may evoke compassion or even a certain emotional bond. Historically, the ability to move on one's own was once considered a sign of being alive. While our understanding of autonomy and aliveness has evolved, our tendency to anthropomorphize remains. This work invites observers to reflect on their projections and the multiplicity of relationships between all involved entities. Emanuel Gollob, Magdalena May, Amir Bastan, Johannes Braumann |
HRI | 2 |
| 2021 | Using Robotics and A.I. to Physically Explore a Space of Aesthetic Possibilities: Defining a Physical Aesthetic Experience by the Targeted EEG Feedback of the PerceiverabstractAesthetic perception and cognition processes are highly individual dynamic processes due to their dependency on the emotional affective state, perceptual analysis, memory, context, and cognitive mastering. Therefore, an aesthetic experience will always be perceived differently for every person and time. With our approach, we research the potential to define an adaptive physical aesthetic experience by the targeted EEG feedback of the perceiver. Emanuel Gollob, Magdalena May, Johannes Braumann |
TEI | 2 |