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Liberto De Pablo

dblp:404/5897 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% Health and well-being technologies · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › social robot
robot personality
0.912025
Exploring Robot Personality Traits and Their Influence on User Affect and Experience · HRI 2025

Methods — techniques the papers use, named apart from their topics

large language model · 0.9between-subjects study · 0.9
YearPublicationVenuePosition
2025 Exploring Robot Personality Traits and Their Influence on User Affect and Experience
abstract
As human-robot interactions become more social, a robot's personality plays an increasingly vital role in shaping user experience and its overall effectiveness. In this study, we examine the impact of three distinct robot personalities on user experiences during well-being exercises: a Baseline Personality that aligns with user expectations, a High Extraversion Personality, and a High Neuroticism Personality. These personalities were manifested through the robot's dialogue, which were generated using a large language model (LLM) guided by key behavioral characteristics from the Big 5 personality traits. In a between-subjects user study (N = 66), where each participant interacted with one distinct robot personality, we found that both the High Extraversion and High Neuroticism Robot Personalities significantly enhanced participants' emotional states (arousal, control, and valence). The High Extraversion Robot Personality was also rated as the most enjoyable to interact with. Additionally, evidence suggested that participants' personality traits moderated the effectiveness of specific robot personalities in eliciting positive outcomes from well-being exercises. Our findings highlight the potential benefits of designing robot personalities that deviate from users' expectations, thereby enriching human-robot interactions.
Alex Wuqi Zhang, Clark Kovacs, Liberto De Pablo, Justin Zhang 0009, Maggie Bai, Sooyeon Jeong, Sarah Sebo
HRI3