Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Haesoo Choo

dblp:404/6826 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-8462-262XORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Visual content generation and editing · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › novel view synthesis
4d gaussian splatting
0.912025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025
Visual content generation and editing › image animation
single image animation
0.312025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025

Methods — techniques the papers use, named apart from their topics

multi-view generation · 1.7motion estimation · 1.74d gaussians · 1.7
YearPublicationVenuePosition
2026 Motion-to-Attention: Enhancing Attention Maps to Improve Performance of Text-Guided Video Editing
abstract
Recent research in text-guided video editing aims to extend image-based editing models to video domains. A significant challenge in this transition is ensuring temporal consistency across frames. However, existing methods often exhibit limited editing accuracy when processing prompts associated with motion, such as “ floating ” or “ moving .” Our analysis indicates that this limitation arises from inaccurate attention maps corresponding to motion-related prompts. To address this, we introduce the Motion-to-Attention (M2A) module, explicitly integrating motion information for enhanced video editing precision. Specifically, we first convert optical flow extracted from the video into a comprehensive motion map. Optionally, users can specify directional information to refine motion map extraction further. The proposed M2A module incorporates two complementary techniques: “ Attention–Motion Swap ,” which directly substitutes the imprecise attention map of motion prompts with the extracted motion map, and “ Attention–Motion Fusion ,” which adaptively enhances attention maps based on the correlation with the motion map using a carefully selected Fusion metric. Experimental validation demonstrates that incorporating our M2A module into existing text-to-video editing frameworks significantly improves both quantitative performance metrics (CLIP-Acc, Masked PSNR, BRISQUE) and qualitative visual quality. Extensive experiments and comparative studies confirm the superior editability and robustness of our method over current state-of-the-art approaches. Comprehensive results are publicly available at https://currycurry915.github.io/Motion-to-Attention/ .
Seong-Hun Jeong, In-Hwan Jin, Haesoo Choo, Hyeonjun Na, Kyeongbo Kong
ACM Trans. Multim. Comput. Commun. Appl.3
2025 Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images
abstract
To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.
In-Hwan Jin, Haesoo Choo, Seong-Hun Jeong, Park Heemoon, Oh-joon Kwon, Kyeongbo Kong
ICLR2