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Park Heemoon

dblp:404/6913 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 77% Visual content generation and editing · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › novel view synthesis
4d gaussian splatting
0.912025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025
Computer vision › 3D vision
novel view synthesis
0.912025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025
Visual content generation and editing › image animation
single image animation
0.312025
Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images · ICLR 2025

Methods — techniques the papers use, named apart from their topics

multi-view generation · 1.7motion estimation · 1.74d gaussians · 1.7
YearPublicationVenuePosition
2025 Optimizing 4D Gaussians for Dynamic Scene Video from Single Landscape Images
abstract
To achieve realistic immersion in landscape images, fluids such as water and clouds need to move within the image while revealing new scenes from various camera perspectives. Recently, a field called dynamic scene video has emerged, which combines single image animation with 3D photography. These methods use pseudo 3D space, implicitly represented with Layered Depth Images (LDIs). LDIs separate a single image into depth-based layers, which enables elements like water and clouds to move within the image while revealing new scenes from different camera perspectives. However, as landscapes typically consist of continuous elements, including fluids, the representation of a 3D space separates a landscape image into discrete layers, and it can lead to diminished depth perception and potential distortions depending on camera movement. Furthermore, due to its implicit modeling of 3D space, the output may be limited to videos in the 2D domain, potentially reducing their versatility. In this paper, we propose representing a complete 3D space for dynamic scene video by modeling explicit representations, specifically 4D Gaussians, from a single image. The framework is focused on optimizing 3D Gaussians by generating multi-view images from a single image and creating 3D motion to optimize 4D Gaussians. The most important part of proposed framework is consistent 3D motion estimation, which estimates common motion among multi-view images to bring the motion in 3D space closer to actual motions. As far as we know, this is the first attempt that considers animation while representing a complete 3D space from a single landscape image. Our model demonstrates the ability to provide realistic immersion in various landscape images through diverse experiments and metrics. Extensive experimental results are https://cvsp-lab.github.io/ICLR2025_3D-MOM/.
In-Hwan Jin, Haesoo Choo, Seong-Hun Jeong, Park Heemoon, Oh-joon Kwon, Kyeongbo Kong
ICLR4