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Tanya Gleadow

dblp:404/7372 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0004-4314-6103ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces › digital craft
digital jewellery
0.912025
The Development and (Mis)appropriation of a Digital Kit for Jewellers · ACM Trans. Comput. Hum. Interact. 2025
Personal fabrication and tangible interfaces › digital craft
hybrid craft
0.912025
The Development and (Mis)appropriation of a Digital Kit for Jewellers · ACM Trans. Comput. Hum. Interact. 2025
Personal fabrication and tangible interfaces
physical computing
0.912025
The Development and (Mis)appropriation of a Digital Kit for Jewellers · ACM Trans. Comput. Hum. Interact. 2025

Methods — techniques the papers use, named apart from their topics

reflective accounts · 0.9design recommendations · 0.9design kit · 0.9
YearPublicationVenuePosition
2025 The Development and (Mis)appropriation of a Digital Kit for Jewellers
abstract
Jewellers’ participation in interaction design is scarce, yet the creativity of jewellers could add value as they interpret materials and mediate personal connections in poetic ways. We investigate how to empower jewellers to experiment with the possibilities that physical computing offers to their practice. This paper presents the making of a Digital Jewellery Kit, a composite of pre-assembled circuitry, used by second-year BA jewellery students during a 10-week project which brought together theory and practice. Drawing on students’ reflective accounts, we discuss what made the jewellers’ path into physical computing more meaningful to their practice, what type of artefacts they created with electronics as well as what values drove their creative process. We offer design recommendations on how to support the praxes of jewellers whilst allowing their creativity to grow through their new understanding of physical computing and contribute to the discussions around hybrid craft within HCI and educational contexts.
Nantia Koulidou, Luís P. Carvalho, Tanya Gleadow, Daniela Petrelli
ACM Trans. Comput. Hum. Interact.3