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Tye Brady

dblp:405/4545 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 56% 3D vision · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
object pose estimation
0.912025
ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation · ICRA 2025
Robotics › Robot manipulation › tactile sensing › tactile perception
visuo-tactile perception
0.912025
ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation · ICRA 2025
Robotics › Robot manipulation
grasping
0.312025
ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation · ICRA 2025

Methods — techniques the papers use, named apart from their topics

visual foundation model · 0.9test-time optimization · 0.9spring-mass model · 0.9
YearPublicationVenuePosition
2025 ViTa-Zero: Zero-shot Visuotactile Object 6D Pose Estimation
abstract
Object 6D pose estimation is a critical challenge in robotics, particularly for manipulation tasks. While prior research combining visual and tactile (visuotactile) information has shown promise, these approaches often struggle with generalization due to the limited availability of visuotactile data. In this paper, we introduce ViTa-Zero, a zero-shot visuotactile pose estimation framework. Our key innovation lies in leveraging a visual model as its backbone and performing feasibility checking and test-time optimization based on physical constraints derived from tactile and proprioceptive observations. Specifically, we model the gripper-object interaction as a spring-mass system, where tactile sensors induce attractive forces, and proprioception generates repulsive forces. We validate our framework through experiments on a real-world robot setup, demonstrating its effectiveness across representative visual backbones and manipulation scenarios, including grasping, object picking, and bimanual handover. Compared to the visual models, our approach overcomes some drastic failure modes while tracking the in-hand object pose. In our experiments, our approach shows an average increase of 55% in AUC of ADD-S and 60% in ADD, along with an 80% lower position error compared to FoundationPose.
Hongyu Li 0003, James Akl, Srinath Sridhar 0002, Tye Brady, Taskin Padir
ICRA4