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Atin Pothiraj

dblp:405/6279 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Vision and language · 30% Knowledge representation and reasoning · 30% 3D vision · 30%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding › occlusion reasoning
occluded object reasoning
0.912025
CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting · ICCV 2025
Knowledge, reasoning and agents › Knowledge representation and reasoning
spatial reasoning
0.912025
CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting · ICCV 2025
Computer vision › Vision and language
vision-language model
0.912025
CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting · ICCV 2025
Computer vision › Image recognition and object detection
object counting
0.312025
CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting · ICCV 2025
YearPublicationVenuePosition
2025 CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting
abstract
Recognizing and reasoning about occluded (partially or fully hidden) objects is vital to understanding visual scenes, as occlusions frequently occur in real-world environments and act as obstacles for spatial comprehension. To test models' ability to reason about multiple occluded objects, we introduce a novel task, Counting Amodally for Patterns Through Unseen REgions (CAPTURe), which requires a model to count objects arranged in a pattern by inferring how the pattern continues behind an occluder (an object which blocks parts of the scene). CAPTURe requires both recognizing visual patterns and reasoning, making it a useful testbed for evaluating vision-language models (VLMs) on whether they understand occluded patterns and possess spatial understanding skills. By requiring models to reason about occluded objects, CAPTURe also tests VLMs' ability to form world models that would allow them to fill in missing information. CAPTURe consists of two parts: (1) CAPTURe-real, with manually filtered images of real objects in patterns and (2) CAPTURe-synthetic, a controlled diagnostic with generated patterned images. We evaluate four strong VLMs (GPT-4o, Intern-VL2, Molmo, and Qwen2-VL) on CAPTURe, finding that models struggle to count on both occluded and unoccluded patterns. Crucially, we find that models perform worse with occlusion, suggesting that VLMs are also deficient in inferring unseen spatial relationships: even the strongest VLMs like GPT-4o fail to count with occlusion. In contrast, we find that humans achieve very little error on CAPTURe. We also find that providing auxiliary information of occluded object locations increases performance, underscoring that the model error comes both from an inability to handle occlusion as well as difficulty in counting in images. Code and data: https://github.com/atinpothiraj/CAPTURe
Atin Pothiraj, Elias Stengel-Eskin, Jaemin Cho 0001, Mohit Bansal
ICCV1