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Zhuozhao Hu

dblp:405/8590 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2025
0009-0009-5801-3238ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Question answering and dialogue systems · 30% Face, body and person analysis · 30% Vision and language · 30%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis › facial expression analysis
facial affect analysis
0.912025
FEALLM: Advancing Facial Emotion Analysis in Multimodal Large Language Models with Emotional Synergy and Reasoning · ACM Multimedia 2025
Computer vision › Vision and language › vision-language model
multimodal large language model
0.912025
FEALLM: Advancing Facial Emotion Analysis in Multimodal Large Language Models with Emotional Synergy and Reasoning · ACM Multimedia 2025
Natural language and speech › Question answering and dialogue systems
multimodal question answering
0.912025
FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understanding · CVPR 2025
Computer vision › Video understanding and tracking
action recognition
0.312025
FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understanding · CVPR 2025

Methods — techniques the papers use, named apart from their topics

multiple-choice question answering · 1.7multimodal benchmark · 1.7multimodal large language model · 0.9emotional synergy · 0.9emotional reasoning · 0.9
YearPublicationVenuePosition
2025 FSBench: A Figure Skating Benchmark for Advancing Artistic Sports Understanding
abstract
Figure skating, known as the "Art on Ice," is among the most artistic sports, challenging to understand due to its blend of technical elements (like jumps and spins) and overall artistic expression. Existing figure skating datasets mainly focus on single tasks, such as action recognition or scoring, lacking comprehensive annotations for both technical and artistic evaluation. Current sports research is largely centered on ball games, with limited relevance to artistic sports like figure skating. To address this, we introduce FSAnno, a large-scale dataset advancing artistic sports understanding through figure skating. FSAnno includes an open-access training and test dataset, alongside a benchmark dataset, FSBench, for fair model evaluation. FSBench consists of FSBench-Text, with multiple-choice questions and explanations, and FSBench-Motion, containing multimodal data and Question and Answer (QA) pairs, supporting tasks from technical analysis to performance commentary. Initial tests on FSBench reveal significant limitations in existing models’ understanding of artistic sports. We hope FSBench will become a key tool for evaluating and enhancing model comprehension of figure skating. All data, models, and more details are available at: https://github.com/Moomin-Fin/Ano.
Rong Gao 0005, Xin Liu 0012, Zhuozhao Hu, Bohao Xing, Baiqiang Xia, Zitong Yu, Heikki Kälviäinen
CVPR3
2025 FEALLM: Advancing Facial Emotion Analysis in Multimodal Large Language Models with Emotional Synergy and Reasoning
Zhuozhao Hu, Kaishen Yuan, Xin Liu 0012, Zitong Yu, Yuan Zong, Jingang Shi, Huanjing Yue, Jing-Yu Yang 0002
ACM Multimedia1