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Ben Pearman

dblp:408/7847 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 87% Immersive interaction · 13%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Software engineering, system software, and programming languages
1 paper
Program synthesis and code generation · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › mobile interaction
one-handed interaction
1.012026
ThreeTopo: Focused Interactive Navigation for Multi-Pitch Rock Climbing · CHI 2026
Interaction techniques and input › spatial interaction › navigation
wayfinding
1.012026
ThreeTopo: Focused Interactive Navigation for Multi-Pitch Rock Climbing · CHI 2026
Visualization and visual analytics › geospatial visualization
animated maps
0.912025
MapStory: Prototyping Editable Map Animations with LLM Agents · UIST 2025
Immersive interaction
augmented reality
0.312026
ThreeTopo: Focused Interactive Navigation for Multi-Pitch Rock Climbing · CHI 2026
Program synthesis and code generation
code generation with language models
0.312025
MapStory: Prototyping Editable Map Animations with LLM Agents · UIST 2025

Methods — techniques the papers use, named apart from their topics

large language model agent · 1.7vertical terrain models · 1.0spatially-anchored annotations · 1.0mobile application · 1.0
YearPublicationVenuePosition
2026 ThreeTopo: Focused Interactive Navigation for Multi-Pitch Rock Climbing
abstract
We explore new interactions for wayfinding in complex, hazardous environments through the concrete case of multi-pitch rock climbing. Working with seven expert climbers, we derived design principles for navigation tools that support both pre-climb planning and on-the-wall decision making with limited physical and mental bandwidth. We then demonstrate these principles in practice through the creation of a mobile application that incorporates high-fidelity vertical terrain models, spatially-anchored multi-modal annotations, integrated human-scale avatars, and adaptable one-handed interactions. Based on our expert feedback and experiences developing the tool, as well as results from a 3-week public deployment and responses from 16 climbers, we highlight new opportunities for interactive tools for rock climbing as well as other hazardous, high-focus activities.
Ben Pearman, Kurtis Thorvald Danyluk, Wesley Willett
CHI1
2025 MapStory: Prototyping Editable Map Animations with LLM Agents
Aditya Gunturu, Ben Pearman, Keiichi Ihara, Morteza Faraji, Bryan Wang, Rubaiat Habib Kazi, Ryo Suzuki 0001
UIST2