Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jan Neumann

dblp:41/3594 · DBLP profile ↗
← Back
20ranked-venue papers
10as first author
3since 2021 · last 2024
0000-0003-4388-737XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 6 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-authorDatabases, data management, data science and information retrieval · 6 · 3 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Language models and text generation · 28% Knowledge representation and reasoning · 12% Time series and sequential data · 11%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Computer graphics and multimedia
4 papers
Computational photography and imaging · 46% Audio and music processing · 26% Rendering · 15%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Hardware reliability and fault tolerance · 100%

Topics — the 21 heaviest of 28, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
physical human-robot interaction
0.812024
Towards Safe Robot Use with Edged or Pointed Objects: A Surrogate Study Assembling a Human Hand Injury Protection Database · ICRA 2024
Natural language and speech › Language models and text generation › large language model evaluation
automatic evaluation
0.712023
Simulating Humans at Scale to Evaluate Voice Interfaces for TVs: the Round-Trip System at Comcast · WSDM 2023
Machine learning › Time series and sequential data
anomaly detection
0.212016
Learning Temporal Regularity in Video Sequences · CVPR 2016
Machine learning › Representation and self-supervised learning › representation learning
unsupervised representation learning
0.212016
Learning Temporal Regularity in Video Sequences · CVPR 2016
Computer vision › Video understanding and tracking
video anomaly detection
0.212016
Learning Temporal Regularity in Video Sequences · CVPR 2016
Machine learning › Trustworthy machine learning
fairness
0.212023
Simulating Humans at Scale to Evaluate Voice Interfaces for TVs: the Round-Trip System at Comcast · WSDM 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic-based reasoning
first-order logic
0.112011
Predicate Logic Based Image Grammars for Complex Pattern Recognition · Int. J. Comput. Vis. 2011
Computer vision › Segmentation and scene understanding › scene understanding
image grammars
0.112011
Predicate Logic Based Image Grammars for Complex Pattern Recognition · Int. J. Comput. Vis. 2011
Knowledge, reasoning and agents › Knowledge representation and reasoning
logic-based reasoning
0.112007
Bilattice-based Logical Reasoning for Human Detection · CVPR 2007
Computer vision › Image recognition and object detection › object detection › category-specific object detection
person detection
0.112007
Bilattice-based Logical Reasoning for Human Detection · CVPR 2007
Computational photography and imaging
camera calibration
0.112007
Microphone Arrays as Generalized Cameras for Integrated Audio Visual Processing · CVPR 2007
Audio and music processing
microphone array processing
0.112007
Microphone Arrays as Generalized Cameras for Integrated Audio Visual Processing · CVPR 2007
Computer vision › 3D vision › motion estimation
3d motion estimation
0.012003
Polydioptric Camera Design and 3D Motion Estimation · CVPR (2) 2003
Computer vision › 3D vision
motion estimation
0.012003
Polydioptric Camera Design and 3D Motion Estimation · CVPR (2) 2003
Computational photography and imaging › image acquisition › imaging system design
camera design
0.012003
Eye Design in the Plenoptic Space of Light Rays · ICCV 2003
Rendering › image-based rendering
plenoptic sampling
0.012003
Eye Design in the Plenoptic Space of Light Rays · ICCV 2003
Computer vision › 3D vision › stereo vision
spatiotemporal stereo
0.012002
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces · Int. J. Comput. Vis. 2002
Computer vision › 3D vision
stereo vision
0.012002
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces · Int. J. Comput. Vis. 2002
Geometric modeling and processing
subdivision surfaces
0.012002
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces · Int. J. Comput. Vis. 2002
Wireless sensing and localization
acoustic source localization
0.012007
Microphone Arrays as Generalized Cameras for Integrated Audio Visual Processing · CVPR 2007
Computer vision › 3D vision
depth estimation
0.012002
Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces · Int. J. Comput. Vis. 2002

Methods — techniques the papers use, named apart from their topics

surrogate drop testing · 1.5simulation · 0.7human simulation · 0.7convolutional neural network · 0.2autoencoder · 0.2spherical microphone array · 0.1geometric calibration · 0.1predicate logic · 0.1sampling pattern optimization · 0.1light ray space analysis · 0.1gradient histogram · 0.1boosted cascade · 0.1bilattice · 0.1signal processing framework · 0.0subdivision surface modeling · 0.0
YearPublicationVenuePosition
2024 Towards Safe Robot Use with Edged or Pointed Objects: A Surrogate Study Assembling a Human Hand Injury Protection Database
abstract
The use of pointed or edged tools or objects is one of the most challenging aspects of today’s application of physical human-robot interaction (pHRI). One reason for this is that the severity of harm caused by such edged or pointed impactors is less well studied than for blunt impactors. Consequently, the standards specify well-reasoned force and pressure thresholds for blunt impactors and advise avoiding any edges and corners in contacts. Nevertheless, pointed or edged impactor geometries cannot be completely ruled out in real pHRI applications. For example, to allow edged or pointed tools such as screwdrivers near human operators, the knowledge of injury severity needs to be extended so that robot integrators can perform well-reasoned, time-efficient risk assessments. In this paper, we provide the initial datasets on injury prevention for the human hand based on drop tests with surrogates for the human hand, namely pig claws and chicken drumsticks. We then demonstrate the ease and efficiency of robot use using the dataset for contact on two examples. Finally, our experiments provide a set of injuries that may also be expected for human subjects under certain robot mass-velocity constellations in collisions. To extend this work, testing on human samples and a collaborative effort from research institutes worldwide is needed to create a comprehensive human injury avoidance database for any pHRI scenario and thus for safe pHRI applications including edged and pointed geometries.
Robin Jeanne Kirschner, Carina Micheler, Yangcan Zhou, Sebastian Siegner, Mazin Hamad, Claudio Glowalla, Jan Neumann, Nader Rajaei, Rainer Burgkart, Sami Haddadin
ICRA7
2024 Multicentric development and validation of a multi-scale and multi-task deep learning model for comprehensive lower extremity alignment analysis
abstract
Osteoarthritis of the knee, a widespread cause of knee disability, is commonly treated in orthopedics due to its rising prevalence. Lower extremity misalignment, pivotal in knee injury etiology and management, necessitates comprehensive mechanical alignment evaluation via frequently-requested weight-bearing long leg radiographs (LLR). Despite LLR's routine use, current analysis techniques are error-prone and time-consuming. To address this, we conducted a multicentric study to develop and validate a deep learning (DL) model for fully automated leg alignment assessment on anterior-posterior LLR, targeting enhanced reliability and efficiency. The DL model, developed using 594 patients' LLR and a 60%/10%/30% data split for training, validation, and testing, executed alignment analyses via a multi-step process, employing a detection network and nine specialized networks. It was designed to assess all vital anatomical and mechanical parameters for standard clinical leg deformity analysis and preoperative planning. Accuracy, reliability, and assessment duration were compared with three specialized orthopedic surgeons across two distinct institutional datasets (136 and 143 radiographs). The algorithm exhibited equivalent performance to the surgeons in terms of alignment accuracy (DL: 0.21 ± 0.18°to 1.06 ± 1.3°vs. OS: 0.21 ± 0.16°to 1.72 ± 1.96°), interrater reliability (ICC DL: 0.90 ± 0.05 to 1.0 ± 0.0 vs. ICC OS: 0.90 ± 0.03 to 1.0 ± 0.0), and clinically acceptable accuracy (DL: 53.9%-100% vs OS 30.8%-100%). Further, automated analysis significantly reduced analysis time compared to manual annotation (DL: 22 ± 0.6 s vs. OS; 101.7 ± 7 s, p ≤ 0.01). By demonstrating that our algorithm not only matches the precision of expert surgeons but also significantly outpaces them in both speed and consistency of measurements, our research underscores a pivotal advancement in harnessing AI to enhance clinical efficiency and decision-making in orthopaedics.
Nikolas J. Wilhelm, Claudio E. von Schacky, Felix J. Lindner, Matthias J. Feucht, Yannick Ehmann, Jonas Pogorzelski, Sami Haddadin, Jan Neumann, Florian Hinterwimmer, Rüdiger von Eisenhart-Rothe, Matthias Jung 0004, Maximilian F. Russe, Kaywan Izadpanah, Sebastian Siebenlist, Rainer Burgkart, Marco-Christopher Rupp
Artif. Intell. Medicine8
2023 Simulating Humans at Scale to Evaluate Voice Interfaces for TVs: the Round-Trip System at Comcast
abstract
Evaluating large-scale customer-facing voice interfaces involves a variety of challenges, such as data privacy, fairness or unintended bias, and the cost of human labor. Comcast's Xfinity Voice Remote is one such voice interface aimed at users looking to discover content on their TVs. The artificial intelligence (AI) behind the voice remote currently powers multiple voice interfaces, serving tens of millions of requests every day, from users across the globe.In this talk, we introduce a novel Round-Trip system we have built to evaluate the AI serving these voice interfaces in a semi-automated manner, providing a robust and cheap alternative to traditional quality assurance methods. We discuss five specific challenges we have encountered in Round-Trip and describe our solutions in detail.
Breck Baldwin, Lauren Reese, Jan Neumann, Taylor Cassidy, Michael Pereira, G. Craig Murray, Kishorekumar Sundararajan, Yidnekachew Endale, Pramod Kadagattor, Paul Wolfe, Brian Aiken, Tony Braskich, Donte Jiggetts, Adam Sloan, Esther Vaturi, Crystal Pender, Ferhan Ture
WSDM4
2018 Conversational content discovery via comcast X1 voice interface
abstract
The global market for intelligent voice-enabled devices is expanding at a fast pace. Comcast, one of the largest cable provides in the US with about 30 million users, has recently reinvented the way that customers can discover and access content on an entertainment platform by introducing a voice remote control for its Xfinity X1 entertainment platform. Spoken language input allows the customer to express what they are interested in on their terms, which has made it significantly more convenient for the users to find their favorite TV channel or movie compared to the traditional limits of a screen menu navigated with the keys of a TV remote.
Shahin Sefati, Parsa Saadatpanah, Hassan Sayyadi, Jan Neumann
RecSys4
2018 ActionFlowNet: Learning Motion Representation for Action Recognition
abstract
We present a data-efficient representation learning approach to learn video representation with small amount of labeled data. We propose a multitask learning model ActionFlowNet to train a single stream network directly from raw pixels to jointly estimate optical flow while recognizing actions with convolutional neural networks, capturing both appearance and motion in a single model. Our model effectively learns video representation from motion information on unlabeled videos. Our model significantly improves action recognition accuracy by a large margin (23.6%) compared to state-of-the-art CNN-based unsupervised representation learning methods trained without external large scale data and additional optical flow input. Without pretraining on large external labeled datasets, our model, by well exploiting the motion information, achieves competitive recognition accuracy to the models trained with large labeled datasets such as ImageNet and Sport-1M.
Joe Yue-Hei Ng, Jan Neumann, Larry Davis 0001
WACV3
2016 Learning Temporal Regularity in Video Sequences
abstract
Perceiving meaningful activities in a long video sequence is a challenging problem due to ambiguous definition of 'meaningfulness' as well as clutters in the scene. We approach this problem by learning a generative model for regular motion patterns (termed as regularity) using multiple sources with very limited supervision. Specifically, we propose two methods that are built upon the autoencoders for their ability to work with little to no supervision. We first leverage the conventional handcrafted spatio-temporal local features and learn a fully connected autoencoder on them. Second, we build a fully convolutional feed-forward autoencoder to learn both the local features and the classifiers as an end-to-end learning framework. Our model can capture the regularities from multiple datasets. We evaluate our methods in both qualitative and quantitative ways - showing the learned regularity of videos in various aspects and demonstrating competitive performance on anomaly detection datasets as an application.
Mahmudul Hasan 0003, Jan Neumann, Amit K. Roy-Chowdhury, Larry Davis 0001
CVPR3
2016 3rd Workshop on Recommendation Systems for Television and Online Video (RecSysTV 2016)
abstract
For many households the television is the central entertainment hub in their home, and the average TV viewer spends about half of their leisure time in front of a TV. At any given moment, a costumer has hundreds to thousands of entertainment choices available, which makes some sort of automatic, personalized recommendations desirable to help consumers deal with the often overwhelming number of choices they face. The 3rd Workshop on Recommendation Systems for Television and Online Video aims to offer a place to present and discuss the latest academic and industrial research on recommendation systems for this challenging and exciting application domain.
Jan Neumann, John Hannon, Claudio Riefolo, Hassan Sayyadi
RecSys1
2015 2nd Workshop on Recommendation Systems for Television and Online Video (RecSysTV 2015)
Jan Neumann, Danny Bickson, Hassan Sayyadi, Roberto Turrin, John Hannon
RecSys1
2015 Recommendations for Live TV
abstract
Despite the rise in video-on-demand consumption, live TV is still the most popular way to consume video entertainment. At Comcast we are developing novel ways to make it easy for our customers to access the live TV content that is interesting and relevant for them at the current moment. In this talk, we will describe some of the latest research at Comcast Labs on learning the favorite stations and programs for a customer at a given time of day, personalizing their TV guide, and informing our customers of what is trending on TV and social media at that moment, so that they can participate in the shared experience of live TV. We will explain how usage data is processed using both batch and real-time approaches to personalize the experience for Comcast's customers
Jan Neumann, Hassan Sayyadi
RecSys1
2014 First workshop on recommendation systems for television and online video: (RecSysTV 2014)
abstract
For many households the television is the central entertainment hub in their home, and the average TV viewer spends about half of their leisure time in front of a TV. At any given moment, a customer has hundreds to thousands of entertainment choices available, which makes some sort of automatic, personalized recommendations desirable to help consumers deal with the often overwhelming number of choices they face. The First Workshop on Recommendation Systems for Television and Online Video aims to offer a place to present and discuss the latest academic and industrial research on recommendation systems for this challenging and exciting application domain.
Danny Bickson, John Hannon, Jan Neumann, Hassan Sayyadi
RecSys3
2011 Predicate Logic Based Image Grammars for Complex Pattern Recognition
Vinay D. Shet, Maneesh Kumar Singh 0001, Claus Bahlmann, Visvanathan Ramesh, Jan Neumann, Larry Davis 0001
Int. J. Comput. Vis.5
2007 Microphone Arrays as Generalized Cameras for Integrated Audio Visual Processing
abstract
Combinations of microphones and cameras allow the joint audio visual sensing of a scene. Such arrangements of sensors are common in biological organisms and in applications such as meeting recording and surveillance where both modalities are necessary to provide scene understanding. Microphone arrays provide geometrical information on the source location, and allow the sound sources in the scene to be separated and the noise suppressed, while cameras allow the scene geometry and the location and motion of people and other objects to be estimated. In most previous work the fusion of the audio-visual information occurs at a relatively late stage. In contrast, we take the viewpoint that both cameras and microphone arrays are geometry sensors, and treat the microphone arrays as generalized cameras. We employ computer-vision inspired algorithms to treat the combined system of arrays and cameras. In particular, we consider the geometry introduced by a general microphone array and spherical microphone arrays. The latter show a geometry that is very close to central projection cameras, and we show how standard vision based calibration algorithms can be profitably applied to them. Experiments are presented that demonstrate the usefulness of the considered approach.
Adam O'Donovan, Ramani Duraiswami, Jan Neumann
CVPR3
2007 Bilattice-based Logical Reasoning for Human Detection
abstract
The capacity to robustly detect humans in video is a critical component of automated visual surveillance systems. This paper describes a bilattice based logical reasoning approach that exploits contextual information and knowledge about interactions between humans, and augments it with the output of different low level detectors for human detection. Detections from low level parts-based detectors are treated as logical facts and used to reason explicitly about the presence or absence of humans in the scene. Positive and negative information from different sources, as well as uncertainties from detections and logical rules, are integrated within the bilattice framework. This approach also generates proofs or justifications for each hypothesis it proposes. These justifications (or lack thereof) are further employed by the system to explain and validate, or reject potential hypotheses. This allows the system to explicitly reason about complex interactions between humans and handle occlusions. These proofs are also available to the end user as an explanation of why the system thinks a particular hypothesis is actually a human. We employ a boosted cascade of gradient histograms based detector to detect individual body parts. We have applied this framework to analyze the presence of humans in static images from different datasets.
Vinay D. Shet, Jan Neumann, Visvanathan Ramesh, Larry Davis 0001
CVPR2
2004 Compound eye sensor for 3D ego motion estimation
abstract
We describe a compound eye vision sensor for 3D ego motion computation. Inspired by eyes of insects, we show that the compound eye sampling geometry is optimal for 3D camera motion estimation. This optimality allows us to estimate the 3D camera motion in a scene-independent and robust manner by utilizing linear equations. The mathematical model of the new sensor can be implemented in analog networks resulting in a compact computational sensor for instantaneous 3D ego motion measurements in full six degrees of freedom.
Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos, Vladimir Brajovic
IROS1
2004 A hierarchy of cameras for 3D photography
Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos
Comput. Vis. Image Underst.1
2003 Polydioptric Camera Design and 3D Motion Estimation
abstract
Most cameras used in computer vision applications are still based on the pinhole principle inspired by our own eyes. It has been found though that this is not necessarily the optimal image formation principle for processing visual information using a machine. We describe how to find the optimal camera for 3D motion estimation by analyzing the structure of the space formed by the light rays passing through a volume of space. Every camera corresponds to a sampling pattern in light ray space, thus the question of camera design can be rephrased as finding the optimal sampling pattern with regard to a given task. This framework suggests that large field-of-view multi-perspective (polydioptric) cameras are the optimal image sensors for 3D motion estimation. We conclude by proposing design principles for polydioptric cameras and describe an algorithm for such a camera that estimates its 3D motion in a scene independent and robust manner.
Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos
CVPR (2)1
2003 Eye Design in the Plenoptic Space of Light Rays
abstract
Natural eye designs are optimized with regard to the tasks the eye-carrying organism has to perform for survival. This optimization has been performed by the process of natural evolution over many millions of years. Every eye captures a subset of the space of light rays. The information contained in this subset and the accuracy to which the eye can extract the necessary information determines an upper limit on how well an organism can perform a given task. In this work we propose a new methodology for camera design. By interpreting eyes as sample patterns in light ray space we can phrase the problem of eye design in a signal processing framework. This allows us to develop mathematical criteria for optimal eye design, which in turn enables us to build the best eye for a given task without the trial and error phase of natural evolution. The principle is evaluated on the task of 3D ego-motion estimation.
Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos
ICCV1
2003 Plenoptic video geometry
Jan Neumann, Cornelia Fermüller
Vis. Comput.1
2002 Spatio-Temporal Stereo Using Multi-Resolution Subdivision Surfaces
Jan Neumann, Yiannis Aloimonos
Int. J. Comput. Vis.1
2002 Integration of local and global shape analysis for logo classification
Jan Neumann, Hanan Samet, Aya Soffer
Pattern Recognit. Lett.1