Demo Data from SIGIR 2026 / reviewers in the wild / expert
Cheng Chang 0001
dblp:41/4917-1
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0009-0006-8934-7183ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
2 papers |
Human-AI interaction · 50% Usability and user experience research · 27% Health and well-being technologies · 23% | |
| Artificial intelligence
2 papers |
Vision and language · 79% Language models and text generation · 21% |
Topics — the 4 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
visual grounding |
0.9 | 1 | 2025 | Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents · ICLR 2025 |
Human-AI interaction
GUI agent |
0.9 | 1 | 2025 | Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents · ICLR 2025 |
Usability and user experience research
visual perception |
0.9 | 1 | 2025 | Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents · ICLR 2025 |
Natural language and speech › Language models and text generation
prompting |
0.2 | 1 | 2024 | Roleplay-doh: Enabling Domain-Experts to Create LLM-simulated Patients via Eliciting and Adhering to Principles · EMNLP 2024 |
Methods — techniques the papers use, named apart from their topics
synthetic data · 1.7multimodal large language model · 1.7prompting · 1.5human-LLM collaboration · 1.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI AgentsabstractMultimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly perform pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20\% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do. Boyu Gou, Boyuan Zheng 0001, Yanan Xie, Cheng Chang 0001, Yiheng Shu, Huan Sun 0001, Yu Su 0001 |
ICLR | 5 |
| 2024 | Roleplay-doh: Enabling Domain-Experts to Create LLM-simulated Patients via Eliciting and Adhering to PrinciplesabstractRecent works leverage LLMs to roleplay realistic social scenarios, aiding novices in practicing their social skills.However, simulating sensitive interactions, such as in the domain of mental health, is challenging.Privacy concerns restrict data access, and collecting expert feedback, although vital, is laborious.To address this, we develop Roleplay-doh, a novel human-LLM collaboration pipeline that elicits qualitative feedback from a domain-expert, which is transformed into a set of principles, or natural language rules, that govern an LLMprompted roleplay.We apply this pipeline to enable senior mental health supporters to create customized AI patients as simulated practice partners for novice counselors.After uncovering issues with basic GPT-4 simulations not adhering to expert-defined principles, we also introduce a novel principle-adherence prompting pipeline which shows a 30% improvement in response quality and principle following for the downstream task.Through a user study with 25 counseling experts, we demonstrate that the pipeline makes it easy and effective to create AI patients that more faithfully resemble real patients, as judged by both creators and third-party counselors.We provide access to the code and data on our project website 1 . Ryan Louie, Ananjan Nandi, William Fang, Cheng Chang 0001, Emma Brunskill, Diyi Yang |
EMNLP | 4 |