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Sha Hu 0003

dblp:41/9056-3 · DBLP profile ↗
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3ranked-venue papers
2as first author
2since 2021 · last 2024
0000-0001-8495-3906ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 2 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Optimization for machine learning · 61% Motion planning and robot control · 30% Efficient and distributed learning · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › model-based optimization
bayesian optimization
0.512021
Neural fidelity warping for efficient robot morphology design · ICRA 2021
Machine learning › Optimization for machine learning › model-based optimization › bayesian optimization
multi-fidelity bayesian optimization
0.512021
Neural fidelity warping for efficient robot morphology design · ICRA 2021
Robotics › Motion planning and robot control
robot control
0.512021
Neural fidelity warping for efficient robot morphology design · ICRA 2021
Machine learning › Efficient and distributed learning
resource-efficient learning
0.112021
Neural fidelity warping for efficient robot morphology design · ICRA 2021

Methods — techniques the papers use, named apart from their topics

neural network · 0.5multi-fidelity bayesian optimization · 0.5fidelity warping · 0.5
YearPublicationVenuePosition
2024 Embodied Human Activity Recognition
abstract
We study how to utilize the mobility of an embodied agent to improve its ability to recognize human activities. We introduce the embodied human activity recognition problem, where an agent moves in a 3D environment to recognize the category of ongoing human activities. The agent must make movement decisions based on its egocentric observations acquired up to the current time, with the goal of choosing movements to obtain new views that lead to accurate human activity recognition. Towards this goal, we propose a reinforcement learning approach that learns a policy controlling the agent’s movements over time. We evaluate our approach with two realistic human activity datasets. Results show that our approach can learn to move effectively to achieve high performance in recognizing human activities.
Sha Hu 0003, Greg Mori
WACV1
2021 Neural fidelity warping for efficient robot morphology design
abstract
We consider the problem of optimizing a robot morphology to achieve the best performance for a target task, under computational resource limitations. The evaluation process for each morphological design involves learning a controller for the design, which can consume substantial time and computational resources. To address the challenge of expensive robot morphology evaluation, we present a continuous multi-fidelity Bayesian Optimization framework that efficiently utilizes computational resources via low-fidelity evaluations. We identify the problem of non-stationarity over fidelity space. Our proposed fidelity warping mechanism can learn representations of learning epochs and tasks to model non-stationary covariances between continuous fidelity evaluations which prove challenging for off-the-shelf stationary kernels. Various experiments demonstrate that our method can utilize the low-fidelity evaluations to efficiently search for the optimal robot morphology, outperforming state-of-the-art methods.
Sha Hu 0003, Zeshi Yang, Greg Mori
ICRA1
2020 Relational Graph Learning for Crowd Navigation
abstract
We present a relational graph learning approach for robotic crowd navigation using model-based deep reinforcement learning that plans actions by looking into the future. Our approach reasons about the relations between all agents based on their latent features and uses a Graph Convolutional Network to encode higher-order interactions in each agent's state representation, which is subsequently leveraged for state prediction and value estimation. The ability to predict human motion allows us to perform multi-step lookahead planning, taking into account the temporal evolution of human crowds. We evaluate our approach against a state-of-the-art baseline for crowd navigation and ablations of our model to demonstrate that navigation with our approach is more efficient, results in fewer collisions, and avoids failure cases involving oscillatory and freezing behaviors.
Changan Chen, Sha Hu 0003, Payam Nikdel, Greg Mori, Manolis Savva
IROS2