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Michal Vlnas

dblp:411/5688 · DBLP profile ↗
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3ranked-venue papers
1as first author
3since 2021 · last 2026
0000-0003-1329-4717ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › reflectance modeling
reflectance functions
0.912025
Low-Error Reconstruction of Directional Functions With Spherical Harmonics · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
spherical harmonics
0.912025
Low-Error Reconstruction of Directional Functions With Spherical Harmonics · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
global illumination
0.312025
Low-Error Reconstruction of Directional Functions With Spherical Harmonics · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › global illumination
indirect illumination
0.312025
Low-Error Reconstruction of Directional Functions With Spherical Harmonics · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

spherical gaussian · 0.9closed-form analytical projection · 0.9
YearPublicationVenuePosition
2026 Focus-aware compression and image quality metric for 3D displays
Tomás Chlubna, Michal Vlnas, David Barina, Tomás Milet, Pavel Zemcík
Signal Process.2
2026 Survey of FOSS 3D/2D graphics software blender usage in science, academia, and industry
abstract
Abstract Free and open-source software (FOSS) is a preferred tool for individuals and companies. The advantages of FOSS are minimal expenses, multi-platform and community support, transparent privacy policies, no vendor-related limitations, etc. Blender is a FOSS computer graphics 3D and 2D editor. It offers functions such as modeling, animating, video editing, simulations, image processing, scripting, rendering, etc. It is widely used as a free alternative to existing commercial products. This comprehensive survey examines Blender and its features and explores its usage in research, academic, and industrial projects, based on hundreds of collected and referenced sources. A comparison of Blender with alternative proprietary tools was conducted in terms of rendering performance, popularity, support, and feature set. According to this survey, Blender can be used as an efficient tool in film industry for visual effects composition, for dataset production for scientific experiments or deep learning methods, for educational purposes as a 3D geometrical problems demonstration tool, for the design of industrial models prepared, for example, for 3D printing, usage in augmented or virtual reality applications, etc. More specialized features are available as community-developed add-ons. The main reason why Blender is not used more often is that many professionals are used to other software.
Tomás Chlubna, Michal Vlnas, Tomás Milet, Pavel Zemcík
Vis. Comput.2
2025 Low-Error Reconstruction of Directional Functions With Spherical Harmonics
abstract
This paper proposes a novel approach for the low-error reconstruction of directional functions with spherical harmonics. We introduce a modified version of Spherical Gaussians with adaptive narrowness and amplitude to represent the input data in an intermediate form. This representation is then projected into spherical harmonics using a closed-form analytical solution. Because of the spectral properties of the proposed representation, the amount of ringing artifacts is reduced, and the overall precision of the reconstructed function is improved. The proposed method is more precise comparing to existing methods. The presented solution can be used in several graphical applications, as discussed in this paper. For example, the method is suitable for sparse models such as indirect illumination or reflectance functions.
Michal Vlnas, Tomás Milet, Pavel Zemcík
IEEE Trans. Vis. Comput. Graph.1