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Daniel Cui

dblp:412/4098 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
0009-0005-2592-3156ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › point cloud processing
normal estimation
0.912025
Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches · ACM Trans. Graph. 2025
Geometric modeling and processing
surface reconstruction
0.912025
Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches · ACM Trans. Graph. 2025

Methods — techniques the papers use, named apart from their topics

poisson system · 0.9poisson surface reconstruction · 0.9faraday cage model · 0.9
YearPublicationVenuePosition
2025 Faraday Cage Estimation of Normals for Point Clouds and Ribbon Sketches
abstract
We propose a novel method (FaCE) for normal estimation of unoriented point clouds and VR ribbon sketches that leverages a modeling of the Faraday cage effect. Input points, or a sampling of the ribbons, form a conductive cage and shield the interior from external fields. The gradient of the maximum field strength over external field scenarios is used to estimate a normal at each input point or ribbon. The electrostatic effect is modeled with a simple Poisson system, accommodating intuitive user-driven sculpting via the specification of point charges and Faraday cage points. On inputs sampled from clean, watertight meshes, our method achieves comparable normal quality to existing methods tailored for this scenario. On inputs containing interior structures and artifacts, our method produces superior surfacing output when combined with Poisson Surface Reconstruction. In the case of ribbon sketches, our method accommodates sparser ribbon input while maintaining an accurate geometry, allowing for greater flexibility in the artistic process. We demonstrate superior performance to an existing approach for surfacing ribbon sketches in this sparse setting.
Daniel Scrivener, Daniel Cui, Ellis Coldren, S. Mazdak Abulnaga, Mikhail Bessmeltsev, Edward Chien
ACM Trans. Graph.2