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Chengqun Yang

dblp:414/8413 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › 3d scene understanding › object relation reasoning
human-object interaction
0.912025
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions · ICCV 2025
Interaction techniques and input › spatial interaction
egocentric interaction
0.912025
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions · ICCV 2025

Methods — techniques the papers use, named apart from their topics

dataset · 1.7benchmark · 1.7
YearPublicationVenuePosition
2025 Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
Liang Xu 0012, Chengqun Yang, Zili Lin, Fei Xu 0008, Congsheng Xu, Yiyi Zhang 0002, Jie Qin 0004, Xingdong Sheng, Yunhui Liu 0006, Xin Jin 0014, Yichao Yan, Wenjun Zeng 0001, Xiaokang Yang 0001
ICCV2