Demo Data from SIGIR 2026 / reviewers in the wild / expert
Swayanshu Rout
dblp:415/7384
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-6585-5028ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Ubiquitous computing and smart environments · 61% Games and playful interaction · 30% Wearable and physiological sensing · 9% |
Topics — the 3 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Games and playful interaction › extended reality games
augmented reality games |
1.0 | 1 | 2026 | From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2 · CHI 2026 |
Ubiquitous computing and smart environments
environmental sensing |
1.0 | 1 | 2026 | From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2 · CHI 2026 |
Ubiquitous computing and smart environments › smart buildings
indoor air quality monitoring |
1.0 | 1 | 2026 | From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2 · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 1.0usability evaluation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | From Invisible to Actionable: Augmented Reality Interactions with Indoor CO2abstractIndoor carbon dioxide (CO2) can rapidly accumulate to form invisible pollution hotspots, posing significant health risks due to its odorless and colorless nature. Despite growing interest in wearable or stationary sensors for pollutant detection, effectively visualizing CO2 levels and engaging individuals remains an ongoing challenge. In this paper, we develop a portable wrist-sized pollution sensor that detects CO2 in real time at any indoor location and reveals CO2 bubbles by highlighting sudden spikes. In order to promote better ventilation habits and user awareness, we also develop a smartphone-based augmented reality (AR) game for users to locate and disperse these high-CO2 zones. A user study with 35 participants demonstrated increased engagement and heightened understanding of CO2’s health impacts. Our system’s usability evaluations yielded a median score of 1.88, indicating its strong practicality. Prasenjit Karmakar, Manjeet Yadav, Swayanshu Rout, Swadhin Pradhan, Sandip Chakraborty 0001 |
CHI | 3 |