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Léo Chédin

dblp:417/2653 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-AI interaction · 100%
Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-AI interaction
creative AI
1.012026
Designing Movement Generation Models in Collaboration With Voguing And Dancehall Dancers · CHI 2026
Computer animation and physical simulation
motion synthesis
0.312026
Designing Movement Generation Models in Collaboration With Voguing And Dancehall Dancers · CHI 2026

Methods — techniques the papers use, named apart from their topics

participatory design · 2.0generative model · 2.0
YearPublicationVenuePosition
2026 Designing Movement Generation Models in Collaboration With Voguing And Dancehall Dancers
abstract
Recent advances in Artificial Intelligence have enabled powerful generative models, yet few are tailored to dancers’ practices. We present a long-term collaboration with a Voguing and Dancehall collective to design movement generation models trained on their repertoire. Our initial study with the dancers revealed that, despite limited physical realism, the generated movements inspired them. Iterative development led to Korai, an interactive tool for monitoring training, visualizing motion data, and prompting generation, which improved output quality. A subsequent structured observation study compared three model variants with high, medium, and low fidelity to the original dataset’s style. Results show that dancers favored either highly faithful or highly unfaithful outputs, rejecting medium fidelity as neither authentic to their style nor creatively stimulating. Our findings highlight how direct collaboration with dancers not only informs model design but also deepens understanding of AI’s role in supporting creative movement practices.
Léo Chédin, Jules Françoise, Baptiste Caramiaux, Sarah Fdili Alaoui
CHI1