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Pengfei Mi

dblp:419/8141 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 70% Computational photography and imaging · 30%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › near-eye display
eyebox expansion
0.912025
Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality › near-eye display
holographic display
0.912025
Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025
Computational photography and imaging
holography
0.912025
Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025
Virtual and augmented reality
near-eye display
0.912025
Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025
Computational photography and imaging
wavefront reconstruction
0.312025
Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025

Methods — techniques the papers use, named apart from their topics

pupil-aware hologram optimization · 0.9multi-angle illumination · 0.9end-to-end optimization · 0.9
YearPublicationVenuePosition
2025 Multi-illumination-interfered Neural Holography with Expanded Eyebox
abstract
Holography has immense potential for near-eye displays in virtual and augmented reality (VR/AR), providing natural 3D depth cues through wavefront reconstruction. However, balancing the field of view (FOV) with the eyebox remains challenging, constrained by the étendue limitation. Additionally, holographic image quality is often compromised due to differences between actual wave propagation and simulation models. This study addresses these by expanding the eyebox via multi-angle illumination, and enhancing image quality with end-to-end pupil-aware hologram optimization. Further, energy efficiency is improved by incorporating higher-order diffractions and pupil constraints. We explore a Pupil-HOGD algorithm for multi-angle illumination and validate it with a dual-angle holographic display prototype. Integrated with camera calibration and tracked eye position, the developed Pupil-HOGD algorithm improves image quality and expands the eyebox by 50% horizontally. We envision this approach extends the space-bandwidth product (SBP) of holographic displays, enabling broader applications in immersive, high-quality visual computing.
Xinxing Xia, Pengfei Mi, Yiqing Tao, Wenbin Zhou 0001, Yingjie Yu, Yifan Peng 0001
IEEE Trans. Vis. Comput. Graph.2