Demo Data from SIGIR 2026 / reviewers in the wild / expert
Pengfei Mi
dblp:419/8141
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 70% Computational photography and imaging · 30% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Virtual and augmented reality › near-eye display
eyebox expansion |
0.9 | 1 | 2025 | Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality › near-eye display
holographic display |
0.9 | 1 | 2025 | Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational photography and imaging
holography |
0.9 | 1 | 2025 | Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025 |
Virtual and augmented reality
near-eye display |
0.9 | 1 | 2025 | Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025 |
Computational photography and imaging
wavefront reconstruction |
0.3 | 1 | 2025 | Multi-illumination-interfered Neural Holography with Expanded Eyebox · IEEE Trans. Vis. Comput. Graph. 2025 |
Methods — techniques the papers use, named apart from their topics
pupil-aware hologram optimization · 0.9multi-angle illumination · 0.9end-to-end optimization · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Multi-illumination-interfered Neural Holography with Expanded EyeboxabstractHolography has immense potential for near-eye displays in virtual and augmented reality (VR/AR), providing natural 3D depth cues through wavefront reconstruction. However, balancing the field of view (FOV) with the eyebox remains challenging, constrained by the étendue limitation. Additionally, holographic image quality is often compromised due to differences between actual wave propagation and simulation models. This study addresses these by expanding the eyebox via multi-angle illumination, and enhancing image quality with end-to-end pupil-aware hologram optimization. Further, energy efficiency is improved by incorporating higher-order diffractions and pupil constraints. We explore a Pupil-HOGD algorithm for multi-angle illumination and validate it with a dual-angle holographic display prototype. Integrated with camera calibration and tracked eye position, the developed Pupil-HOGD algorithm improves image quality and expands the eyebox by 50% horizontally. We envision this approach extends the space-bandwidth product (SBP) of holographic displays, enabling broader applications in immersive, high-quality visual computing. Xinxing Xia, Pengfei Mi, Yiqing Tao, Wenbin Zhou 0001, Yingjie Yu, Yifan Peng 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |