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Benedikt M. Voegtli

dblp:42/1723 · DBLP profile ↗
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5ranked-venue papers
0as first author
0since 2021 · last 2007
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5Graphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Learning and educational technologies · 76% Personal fabrication and tangible interfaces · 24%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › STEM education
chemistry education
0.132007
Tangible user interface for chemistry education: comparative evaluation and re-design · CHI 2007
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Learning and educational technologies › learning interface
tangible interaction for learning
0.122002
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Personal fabrication and tangible interfaces
tangible user interface
0.132007
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Tangible user interface for chemistry education: comparative evaluation and re-design · CHI 2007
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002
Virtual and augmented reality
augmented reality
0.012002
Augmented Chemistry: An Interactive Educational Workbench · ISMAR 2002

Methods — techniques the papers use, named apart from their topics

tangible user interface · 0.1haptic augmentation · 0.1comparative evaluation · 0.1SUMI · 0.1NASA-TLX · 0.13d programming · 0.1
YearPublicationVenuePosition
2007 Tangible user interface for chemistry education: comparative evaluation and re-design
abstract
Augmented Chemistry (AC) is an application that utilizes a tangible user interface (TUI) for organic chemistry education. The empirical evaluation described in this paper compares learning effectiveness and user acceptance of AC versus the more traditional ball-and-stick model (BSM). Learning effectiveness results were almost the same for both learning environments. User preference and rankings, using NASA-TLX and SUMI, showed more differences and it was therefore decided to focus mainly on improving these aspects in a re-design of the AC system. For enhanced interaction, keyboard-free system configuration, and internal/external database (DB) access, a graphical user interface (GUI) has been incorporated into the TUI. Three-dimensional (3D) rendering has also been improved using shadows and related effects, thereby enhancing depth perception. The re-designed AC system was then compared to the old system by means of a small qualitative user study. This user study showed an improvement in subjective opinions a out the system's ease of use and ease of learning.
Morten Fjeld, Jonas Fredriksson, Martin Ejdestig, Florin Duca, Kristina Bötschi, Benedikt M. Voegtli, Patrick Juchli
CHI6
2004 Teaching Electronegativity and Dipole Moment in a TUI
abstract
This paper describes how a tangible user interface (TUI) that was designed to construct molecules was extended to also visualize electronegativity and dipole moment. Using interactive tools working with the system, elements can be chosen from a booklet menu and composed into three-dimensional (3D) molecular models. The system is used to teach aspects of organic chemistry such as the octet ride. Based on user experience and expert interviews, a new mode to visualize electronegativity and dipole moment was realized. Evaluation of usability and the learning effectiveness of the AC system is in progress, also examining the dipole tool presented here. We currently compare AC with a ball-stick tool for chemistry education. The paper is an example of joint disciplines: Tangible UI, educational media for chemistry education, and interactive learning.
Morten Fjeld, Daniel Hobi, Lukas Winterthaler, Benedikt M. Voegtli, Patrick Juchli
ICALT4
2003 Chemistry Education: A Tangible Interaction Approach
Morten Fjeld, Patrick Juchli, Benedikt M. Voegtli
INTERACT3
2002 Augmented Chemistry: An Interactive Educational Workbench
abstract
We report on some of the advantages tangible interaction can bring to chemistry education. We describe the realisation of a tangible user interface (TUI) called Augmented Chemistry (AC). A set of interactive tools work within this system. Using these tools, elements can be chosen from a booklet menu and composed into 3D molecular models. The tools are one way towards seamless integration of the physical and digital realms. Since multiple tools can be used concurrently, single and multiple users can use the system at a time. To use the system in an educational context, it was extended into an educational workbench drawing on haptic and aural augmentation. The design and implementation of our system required contributions from optics, mathematics, molecular chemistry, software engineering, and 3D programming, making it a truly interdisciplinary project. Future challenges lie in user acceptance, educational effect, and further system development.
Morten Fjeld, Benedikt M. Voegtli
ISMAR2
2002 Augmented Chemistry: An Interactive Educational Workbench
Morten Fjeld, Benedikt M. Voegtli
ISMAR2