Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jaume Solé
dblp:42/4431
· DBLP profile ↗
2ranked-venue papers
0as first author
0since 2021 · last 1996
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › shape representation
volumetric representation |
0.0 | 1 | 1995 | Constructing face octrees from voxel-based volume representations · Comput. Aided Des. 1995 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1996 | Automatic Generation of Multiresolution Boundary RepresentationsabstractAbstract The paper focuses on automatic simplification algorithms for the generation of a multiresolution family of solid models from an initial boundary representation of a polyhedral solid. An algorithm for general polyhedra based on an intermediate octree representation is proposed. Simplified elements of the multiresolution family approximate the initial solid within increasing tolerances. A discussion among different octree‐based simplification methods and the standard marching cubes algorithm is presented. Carlos Andújar, Dolors Ayala, Pere Brunet, Robert Joan-Arinyo, Jaume Solé |
Comput. Graph. Forum | 5 |
| 1995 | Constructing face octrees from voxel-based volume representations
Robert Joan-Arinyo, Jaume Solé |
Comput. Aided Des. | 2 |