Demo Data from SIGIR 2026 / reviewers in the wild / expert
Hidetoshi Mannami
dblp:42/4447
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2010
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-authorArtificial intelligence and machine learning · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computational photography and imaging · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computational photography and imaging › image acquisition › imaging system design
camera design |
0.1 | 1 | 2007 | High Dynamic Range Camera using Reflective Liquid Crystal · ICCV 2007 |
Computational photography and imaging
high dynamic range imaging |
0.1 | 1 | 2007 | High Dynamic Range Camera using Reflective Liquid Crystal · ICCV 2007 |
Methods — techniques the papers use, named apart from their topics
reflective liquid crystal attenuation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2010 | Gait Analysis of Gender and Age Using a Large-Scale Multi-view Gait Database
Yasushi Makihara, Hidetoshi Mannami, Yasushi Yagi |
ACCV (2) | 2 |
| 2007 | High Dynamic Range Camera using Reflective Liquid CrystalabstractHigh dynamic range images (HDRIs) are needed for capturing scenes that include drastic lighting changes. This paper presents a method to improve the dynamic range of a camera by using a reflective liquid crystal. The system consists of a camera and a reflective liquid crystal placed in front of the camera. By controlling the attenuation rate of the liquid crystal, the scene radiance for each pixel is adaptively controlled. After the control, the original scene radiance is derived from the attenuation rate of the liquid crystal and the radiance obtained by the camera. A prototype system has been developed and tested for a scene that includes drastic lighting changes. The radiance of each pixel was independently controlled and the HDRIs were obtained by calculating the original scene radiance from these results. Hidetoshi Mannami, Ryusuke Sagawa, Yasuhiro Mukaigawa, Tomio Echigo, Yasushi Yagi |
ICCV | 1 |
| 2007 | Adaptive dynamic range camera with reflective liquid crystal
Hidetoshi Mannami, Ryusuke Sagawa, Yasuhiro Mukaigawa, Tomio Echigo, Yasushi Yagi |
J. Vis. Commun. Image Represent. | 1 |