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Jane McGonigal

dblp:42/4469 · DBLP profile ↗
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6ranked-venue papers
4as first author
0since 2021 · last 2012
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-authorArtificial intelligence and machine learning · 1Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 63% Interaction techniques and input · 23% Immersive interaction · 7%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › social interaction › multi-user interaction
collaborative play
0.112005
Organum: individual presence through collaborative play · ACM Multimedia 2005
Interaction techniques and input
voice interaction
0.112005
Organum: individual presence through collaborative play · ACM Multimedia 2005
Collaborative and social computing › remote collaboration
collaborative teleoperation
0.012004
Unsupervised Scoring for Scalable Internet-based Collaborative Teleoperation · ICRA 2004
Immersive interaction › artistic expression
interactive installation
0.012005
Organum: individual presence through collaborative play · ACM Multimedia 2005
Human-robot interaction
nonverbal communication
0.012005
Organum: individual presence through collaborative play · ACM Multimedia 2005

Methods — techniques the papers use, named apart from their topics

response time analysis · 0.0clustering · 0.0
YearPublicationVenuePosition
2012 Keynote: Jane McGonigal
abstract
No abstract available.
Jane McGonigal
ACM Trans. Graph.1
2005 SuperGaming! Distributed Design for Massively Collaborative Play, or, Why I Love Bees
Jane McGonigal
DiGRA Conference1
2005 Perform or Else: An Interdisciplinary Workshop on Extroverted Game Play
Jane McGonigal, Henry Lowood, Katherine Isbister
DiGRA Conference1
2005 Organum: individual presence through collaborative play
abstract
Organum Playtest is an interactive installation in which three players collaboratively navigate through a model of the human voice box, using their voices as a joystick. By asking players to solve collaborative maze puzzles through cross-functional control, voice interaction and non-verbal communication, Organum Playtest generates novel relationships between individuals, groups and audiences. The game shows how individuals can interact with abstract data forms collectively and perform distinctly on several layers of interaction. The researchers refer to this process as polyvalent performance. Players perform as individuals interacting with graphics, as individuals interacting with a group, and as a group interacting with an audience, thus achieving a "tangible sense of beneficial (...) collaboration" [6].
Greg Niemeyer, Dan Perkel, Ryan Shaw 0001, Jane McGonigal
ACM Multimedia4
2004 Unsupervised Scoring for Scalable Internet-based Collaborative Teleoperation
abstract
For applications in education and entertainment, scalable Internet-based collaborative teleoperation allows many users simultaneously to share control of a single device. Automated numerical methods that can assess and record performance provide an incentive for users to participate and a means to evaluate individual and group performance. In this paper we describe "unsupervised scoring": a numerical approach to assessment based on clustering and response time. Like unsupervised learning, this approach is based on identifying regularities in the input rather than comparing input with desired output specified by an external supervisor. We present an algorithm for rapidly computing user scores that scales linearly with the number of users. We describe an implemented Java-based user interface incorporating this metric, an application based on the classic Twister game, and results where individual scores are compared with group performance.
Kenneth Y. Goldberg, Dezhen Song, In Yong Song, Jane McGonigal, Dana Plautz
ICRA4
2003 A Real Little Game: The Pinocchio Effect in Pervasive Play
Jane McGonigal
DiGRA Conference1