Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Ross Brown 0001

dblp:42/6550 · also Ross A. Brown, Ross Andrew Brown · DBLP profile ↗
← Back
20ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0003-0813-7741ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 since 2021Databases, data management, data science and information retrieval · 4Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorSoftware engineering, systems software and programming languages · 3Systems, architecture and hardware · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Games and playful interaction · 23%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › game playing
competitive gaming
0.112021
Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports · CHI 2021
Visualization and visual analytics
uncertainty visualization
0.112008
A Spreadsheet Approach to Facilitate Visualization of Uncertainty in Information · IEEE Trans. Vis. Comput. Graph. 2008
Visualization and visual analytics
information visualization
0.012008
A Spreadsheet Approach to Facilitate Visualization of Uncertainty in Information · IEEE Trans. Vis. Comput. Graph. 2008

Methods — techniques the papers use, named apart from their topics

qualitative interview study · 0.5uncertainty propagation · 0.1formula language · 0.1
YearPublicationVenuePosition
2021 Virtual Reality Esports - Understanding Competitive Players' Perceptions of Location Based VR Esports
abstract
Competitive VR gaming has emerged as a new trend in recent years, due to the availability of consumer grade VR technologies and the rise of esports as a billion dollar industry. Despite the considerable attention to competitive VR gaming, there is a lack of research on attitudes and experiences that players have with these games. In this qualitative study with a pre-post interview design, we recruited eight competitive Counter-Strike: Global Offensive players from a university esports club. We aimed to understand their attitudes towards VR esports and their experiences playing a representative location based VR esports game. Findings showed that players had visceral and positive affective experiences in the game, such as how players map physical movements to the game. These findings can help design future competitive VR esports, while also further contributing to HCI as the first exploration on player experiences with VR esports, laying groundwork for future studies.
Selen Türkay, Jessica Formosa, Robert Cuthbert, Sonam Adinolf, Ross Brown 0001
CHI5
2019 Turning Heads: Designing Engaging Immersive Video Experiences to Support People with Intellectual Disability when Learning Everyday Living Skills
abstract
As head mounted displays and 360° video cameras are becoming affordable, they offer opportunities to personalise immersive learning experiences to local contexts and individuals. In this paper, we present lessons learnt from a participatory design process focused on understanding engagement and preferences of users with intellectual disability viewing 360° videos. Over 4 iterations involving re-designs informed by interviews and observations of two to four participants with intellectual disability, we have established that: participants are more comfortable with using the technology if they are first introduced to a familiar scene before seeing anything new, they prefer to be 'accompanied' by an in-video facilitator, and participants engage more with the immersive visual environment when prompted to look around from within the video. We have also established a number of guidelines for filming with a 360° camera with regards to movement and viewpoint.
Laurianne Sitbon, Ross Brown 0001, Lauren Fell
ASSETS2
2019 3D Virtual World BPM Training Systems: Process Gateway Experimental Results
Michael Leyer, Ross Brown 0001, Banu Aysolmaz, Irene Vanderfeesten, Oktay Türetken
CAiSE2
2017 Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights
Joel Harman, Ross Brown 0001, Daniel Johnson 0001
INTERACT (2)2
2017 ProcessProfiler3D: A visualisation framework for log-based process performance comparison
Moe Thandar Wynn, Erik Poppe, Arthur H. M. ter Hofstede, Ross Brown 0001, Azzurra Pini, Wil M. P. van der Aalst
Decis. Support Syst.5
2017 Design and evaluation of virtual environments mechanisms to support remote collaboration on complex process diagrams
Erik Poppe, Ross Brown 0001, Jan Recker, Daniel Johnson 0001, Irene Vanderfeesten
Inf. Syst.2
2016 Augmenting process elicitation with visual priming: An empirical exploration of user behaviour and modelling outcomes
Joel Harman, Ross Brown 0001, Daniel Johnson 0001, Stefanie Rinderle-Ma, Udo Kannengiesser
Inf. Syst.2
2015 Virtual Business Role-Play: Leveraging Familiar Environments to Prime Stakeholder Memory During Process Elicitation
Joel Harman, Ross Brown 0001, Daniel Johnson 0001, Stefanie Rinderle-Ma, Udo Kannengiesser
CAiSE2
2014 Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study
Simone Kriglstein, Ross Brown 0001, Günter Wallner
ICEC2
2013 Neural network-based detection of virtual environment anomalies
Alfredo Nantes, Ross Brown 0001, Frédéric Maire
Neural Comput. Appl.2
2012 Preliminary Evaluation of an Augmented Reality Collaborative Process Modelling System
abstract
Identifying, modelling and documenting business processes requires the collaboration of many stakeholders that may be spread across companies in inter-organizational business settings. While there are many process modelling tools available, the support they provide for remote collaboration remains limited. This paper investigates the application of virtual environment and augmented reality technologies to remote process modelling, with the aim to assisting collaboration tasks by providing an increased sense of immersion in a shared workspace. We report on the evaluation of a prototype system with five informants. The results indicate that this approach to business process modelling is suited to remote collaborative task settings, and stakeholders may indeed benefit from using augmented reality interfaces.
Erik Poppe, Ross Brown 0001, Daniel Johnson 0001, Jan Recker
CW2
2012 A deductive system for proving workflow models from operational procedures
Rune Rasmussen, Ross Brown 0001
Future Gener. Comput. Syst.2
2008 A collaborative framework for simultaneous and seamless 3D graphics manipulation
abstract
Much research on 3D graphics collaboration has focused on improving collaborative viewing or enabling simple manipulations. There are, however, two major problems which are not yet resolved in collaborative environments. Simultaneous manipulation of a common 3D object by users can cause conflicts, and the integrity of the source 3D object will be compromised during updates. 3D objects can be locked for exclusive use to prevent conflicts, but this requires users to wait for their turn in order to perform manipulations. The capability of seamless and simultaneous manipulation raises several challenges such as how to resolve manipulation conflict and to deliver manipulation commands to users.
Andrew Tan, Binh Pham 0001, Jinglan Zhang, Ross Brown 0001
MoMM4
2008 A Spreadsheet Approach to Facilitate Visualization of Uncertainty in Information
abstract
Information uncertainty is inherent in many problems and is often subtle and complicated to understand. Although visualization is a powerful means for exploring and understanding information, information uncertainty visualization is ad hoc and not widespread. This paper identifies two main barriers to the uptake of information uncertainty visualization: firstly, the difficulty of modeling and propagating the uncertainty information; and secondly, the difficulty of mapping uncertainty to visual elements. To overcome these barriers, we extend the spreadsheet paradigm to encapsulate uncertainty details within cells. This creates an inherent awareness of the uncertainty associated with each variable. The spreadsheet can hide the uncertainty details, enabling the user to think simply in terms of variables. Furthermore, the system can aid with automated propagation of uncertainty information, since it is intrinsically aware of the uncertainty. The system also enables mapping the encapsulated uncertainty to visual elements via the formula language and a visualization sheet. Support for such low-level visual mapping provides flexibility to explore new techniques for information uncertainty visualization.
Alexander Streit, Binh Pham 0001, Ross Brown 0001
IEEE Trans. Vis. Comput. Graph.3
2005 Visualization Support for Managing Large Business Process Specifications
Alexander Streit, Binh Pham 0001, Ross Brown 0001
Business Process Management3
2005 Design of a Digital Forensics Image Mining System
Ross Brown 0001, Binh Pham 0001, Olivier Y. de Vel
KES (3)1
2005 Image Mining and Retrieval Using Hierarchical Support Vector Machines
abstract
For some time now, image retrieval approaches have been developed that use low-level features, such as colour histograms, edge distributions and texture measures. What has been lacking in image retrieval approaches is the development of general methods for more structured object recognition. This paper describes in detail a general hierarchical image classifier approach, and illustrates the ease with which it can be trained to find objects in a scene. To further illustrate the wide capabilities of this approach, results from its application to particle picking in biology and Vietnamese art image retrieval are listed.
Ross Brown 0001, Binh Pham 0001
MMM1
2005 Visualisation of fuzzy systems: requirements, techniques and framework
Binh Pham 0002, Ross Brown 0001
Future Gener. Comput. Syst.2
2003 Visualisation of fuzzy decision support information: a case study
abstract
Present fuzzy system visualisations while being useful, have been ad hoc in nature. In this paper we present a new integrated task-oriented approach to the visualisation of fuzzy logic systems. In addition, this approach is incorporated into an agent-based software architecture to guide the user through the process of developing a fuzzy logic system visualisation. A case study then illustrates a structured walk through of the new approach with an electricity spot price prediction application.
Ross Brown 0001, Binh Pham 0001
FUZZ-IEEE1
2001 A Fuzzy Logic Model of Visual Importance for Efficient Image Synthesis
abstract
Experiments have shown that viewers only regard certain informative regions within a presented image. Furthermore, it has been shown that these regions of interest contain low level feature differences that influence the fixation time of the viewer. We present a fuzzy logic model of visual attention which seeks to compute the relative visual importance of regions in an image based upon these spatial feature differences. We also demonstrate some of the possible savings to be had in applying the visual importance model to the modulation of super-sampling In a ray-traced image. We expect this approach to have applications in the entertainment industry where image fidelity may be sacrificed for efficiency purposes.
Ross Brown 0001, Binh Pham 0001, Anthony J. Maeder
FUZZ-IEEE1