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Florian Nothdurft

dblp:42/8156 · DBLP profile ↗
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18ranked-venue papers
8as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 6 first-authorHuman-computer interaction and ubiquitous computing · 3 · 1 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Knowledge representation and reasoning · 61% Planning, search and constraint satisfaction · 30% Multi-agent systems · 9%
Human-computer interaction and pervasive computing
1 paper
Ubiquitous computing and smart environments · 100%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Knowledge representation and reasoning
ontology
0.212015
Coherence Across Components in Cognitive Systems - One Ontology to Rule Them All · IJCAI 2015
Knowledge, reasoning and agents › Knowledge representation and reasoning › ontology
ontology integration
0.212015
Coherence Across Components in Cognitive Systems - One Ontology to Rule Them All · IJCAI 2015
Knowledge, reasoning and agents › Multi-agent systems
cognitive systems
0.112015
Coherence Across Components in Cognitive Systems - One Ontology to Rule Them All · IJCAI 2015
YearPublicationVenuePosition
2015 A Planning-Based Assistance System for Setting Up a Home Theater
abstract
Modern technical devices are often too complex for many users to be able to use them to their full extent. Based on planning technology, we are able to provide advanced user assistance for operating technical devices. We present a system that assists a human user in setting up a complex home theater consisting of several HiFi devices. For a human user, the task is rather challenging due to a large number of different ports of the devices and the variety of available cables. The system supports the user by giving detailed instructions how to assemble the theater. Its performance is based on advanced user-centered planning capabilities including the generation, repair, and explanation of plans.
Pascal Bercher, Felix Richter 0001, Thilo Hoernle, Thomas Geier, Daniel Höller, Gregor Behnke, Florian Nothdurft, Frank Honold, Wolfgang Minker, Michael Weber 0001, Susanne Biundo-Stephan
AAAI7
2015 Coherence Across Components in Cognitive Systems - One Ontology to Rule Them All
Gregor Behnke, Denis K. Ponomaryov, Marvin R. G. Schiller, Pascal Bercher, Florian Nothdurft, Birte Glimm, Susanne Biundo-Stephan
IJCAI5
2015 The Interplay of User-Centered Dialog Systems and AI Planning
abstract
Technical systems evolve from simple dedicated task solvers to cooperative and competent assistants, helping the user with increasingly complex and demanding tasks.For this, they may proactively take over some of the users responsibilities and help to find or reach a solution for the user's task at hand, using e.g., Artificial Intelligence (AI) Planning techniques.However, this intertwining of user-centered dialog and AI planning systems, often called mixed-initiative planning (MIP), does not only facilitate more intelligent and competent systems, but does also raise new questions related to the alignment of AI and human problem solving.In this paper, we describe our approach on integrating AI Planning techniques into a dialog system, explain reasons and effects of arising problems, and provide at the same time our solutions resulting in a coherent, userfriendly and efficient mixed-initiative system.Finally, we evaluate our MIP system and provide remarks on the use of explanations in MIP-related phenomena.
Florian Nothdurft, Gregor Behnke, Pascal Bercher, Susanne Biundo-Stephan, Wolfgang Minker
SIGDIAL Conference1
2015 Fusion paradigms in cognitive technical systems for human-computer interaction
abstract
Recent trends in human–computer interaction (HCI) show a development towards cognitive technical systems (CTS) to provide natural and efficient operating principles. To do so, a CTS has to rely on data from multiple sensors which must be processed and combined by fusion algorithms. Furthermore, additional sources of knowledge have to be integrated, to put the observations made into the correct context. Research in this field often focuses on optimizing the performance of the individual algorithms, rather than reflecting the requirements of CTS. This paper presents the information fusion principles in CTS architectures we developed for Companion Technologies. Combination of information generally goes along with the level of abstractness, time granularity and robustness, such that large CTS architectures must perform fusion gradually on different levels — starting from sensor-based recognitions to highly abstract logical inferences. In our CTS application we sectioned information fusion approaches into three categories: perception-level fusion, knowledge-based fusion and application-level fusion. For each category, we introduce examples of characteristic algorithms. In addition, we provide a detailed protocol on the implementation performed in order to study the interplay of the developed algorithms.
Michael Glodek, Frank Honold, Thomas Geier, Gerald Krell, Florian Nothdurft, Stephan Reuter, Felix Schüssel, Thilo Hoernle, Klaus Dietmayer, Wolfgang Minker, Susanne Biundo-Stephan, Michael Weber 0001, Günther Palm, Friedhelm Schwenker
Neurocomputing5
2014 Companion-Technology: Towards User- and Situation-Adaptive Functionality of Technical Systems
abstract
The properties of multimodality, individuality, adaptability, availability, cooperativeness and trustworthiness are at the focus of the investigation of Companion Systems. In this article, we describe the involved key components of such a system and the way they interact with each other. Along with the article comes a video, in which we demonstrate a fully functional prototypical implementation and explain the involved scientific contributions in a simplified manner. The realized technology considers the entire situation of the user and the environment in current and past states. The gained knowledge reflects the context of use and serves as basis for decision-making in the presented adaptive system.
Frank Honold, Pascal Bercher, Felix Richter 0001, Florian Nothdurft, Thomas Geier, Roland Barth, Thilo Hoernle, Felix Schüssel, Stephan Reuter, Matthias Rau, Gregor Bertrand, Bastian Seegebarth, Peter Kurzok, Bernd Schattenberg, Wolfgang Minker, Michael Weber 0001, Susanne Biundo-Stephan
Intelligent Environments4
2014 Application of Verbal Intelligence in Dialog Systems for Multimodal Interaction
abstract
In this paper we present a prototypical dialog system adaptive to verbal user intelligence. Verbal intelligence (VI) is the ability to analyze information and to solve problems using language-based reasoning. VI can be analyzed by the number of reused words, lemmas, n-grams, cosine similarity and other features. Here we concentrate on the application of VI in a human-computer interaction (HCI) and how this value can be used by the dialog management to adapt the dialog flow, and complexity at run-time. In our work complexity as well as informative value of presented information can be reduced or increased when encountering human-computer interaction by individually adapting to a lower or higher verbally intelligent user. Especially in intelligent environments, where user's may rely on speech as their primary interaction modality, the adaptation of system instructions to the the user's VI could prove helpful.
Florian Nothdurft, Frank Honold, Kseniya Zablotskaya, Amr Diab, Wolfgang Minker
Intelligent Environments1
2014 Probabilistic Explanation Dialog Augmentation
abstract
Human-computer trust (HCT) is an important factor influencing the complexity and frequency of interaction in technical systems. Especially incomprehensible situations in human-computer interaction (HCI) may decrease the user's trust and through that the way of interaction. However, analogous to human-human interaction (HHI), providing explanations in these situations can help to remedy negative effects. In this paper, we present our approach of augmenting task-oriented dialogs with selected explanation dialogs to stabilize the HCT relationship. We conducted a study comparing the effects of different explanations on HCT. These results were used in a probabilistic trust handling architecture to augment pre-defined task-oriented dialogs.
Florian Nothdurft, Felix Richter 0001, Wolfgang Minker
Intelligent Environments1
2014 Probabilistic Human-Computer Trust Handling
abstract
Human-computer trust has shown to be a critical factor in influencing the complex-ity and frequency of interaction in techni-cal systems. Particularly incomprehensi-ble situations in human-computer interac-tion may lead to a reduced users trust in the system and by that influence the style of interaction. Analogous to human-human interaction, explaining these situations can help to remedy negative effects. In this pa-per we present our approach of augment-ing task-oriented dialogs with selected ex-planation dialogs to foster the human-computer trust relationship in those kinds of situations. We have conducted a web-based study testing the effects of different goals of explanations on the components of human-computer trust. Subsequently, we show how these results can be used in our probabilistic trust handling architec-ture to augment pre-defined task-oriented dialogs. 1
Florian Nothdurft, Felix Richter 0001, Wolfgang Minker
SIGDIAL Conference1
2012 Adaptive Explanation Architecture for Maintaining Human-Computer Trust
abstract
One of the most important challenges in the field of human-computer interaction is maintaining and enhancing the willingness of a user to interact with a technical system. This cooperativeness provides a solid basis for a real dialogue between user and technical system. The goals and tasks of an intelligent technical system seem unrealistic without it. In particular intelligent technical systems, which are continually assisting the user in his everyday life, degenerate without this willingness for dialogue to helpers for quite simple tasks and cannot fulfil their original purpose as intelligent assistants for complex tasks. Trust has shown to be an important factor influencing the frequency and kind of usage. If the user does not understand system actions or instructions, the trust of the user in the system will decrease and this can lead to a reduced frequency or in the worst case to a total cease of usage. Therefore, the intelligibility of a technical system should be upheld. This paper is concerned with how the intelligibility of an intelligent technical system can be upheld by providing explanations to the user. Providing explanations may prevent or at least decrease the loss of trust. However, trust is a complex construct consisting of different bases. We show why and how these bases of trust should be treated by giving individual kinds of explanations.
Florian Nothdurft, Gregor Bertrand, Helmut Lang, Wolfgang Minker
COMPSAC1
2012 Companion technology for multimodal interaction
abstract
We present a context adaptive approach for multimodal interaction for the use in cognitive technical systems, so called Companion Systems. Such systems yield properties of multimodality, individuality, adaptability, availability, cooperativeness and trustworthiness. These characteristics represent a new type of interactive systems that are not only practical and efficient to operate, but as well agreeable, hence the term "companion". Companion technology has to consider the entire situation of the user, machine, and environment. The presented prototype depicts a system that offers assistance in the task of wiring the components of a home cinema system. The user interface for this task is not predefined, but built on the fly by dedicated fission and fusion components, thereby adapting the system's multimodal output and input capabilities to the user and the environment.
Frank Honold, Felix Schüssel, Florian Nothdurft, Peter Kurzok
ICMI3
2012 An avatar-based help system for a grid computing web portal
abstract
We developed a help system that employs an avatar to cover various aspects of user assistance. In addition to assisting users with the completion of specific goals by means of dynamically generated step-by-step guides, the system is also able to provide information concerning elements of the user interface. Furthermore it answers follow-up questions entered by the user. Compared to other systems, our system is able to present help directly on the page the user is currently visiting. It also interacts with the content to help the user in finding pages and interface elements relevant to complete given tasks. According to the user's preference, help is either provided in a textual form or by speech output.
Helmut Lang, Florian Nothdurft
ICMI2
2012 Using explanations for runtime dialogue adaptation
abstract
In this demo paper we present a system that is capable of adapting the dialogue between human and so-called companion systems in real-time. Companion systems are continually available, co-operative, and reliable assistants which adapt to a user's capabilities, preferences, requirements, and current needs. Typically state-of-the art Human-Computer interfaces adapt the interaction only to pre-defined levels of expertise. In contrast, the presented system adapts the structure and content of the interaction to each user by including explanations to prepare him for upcoming tasks he has to solve together with the companion system.
Florian Nothdurft, Frank Honold, Peter Kurzok
ICMI1
2012 "What Do You Want to Do Next?" Providing the User with More Freedom in Adaptive Spoken Dialogue Systems
abstract
Spoken dialogue is a suitable form for user interaction in intelligent environments because of its low demands to presentation hardware (e.g. microphone and speaker set) and its low cognitive demand. That means that the user can still do something else while communicating with a spoken dialogue system (SDS). In this paper, we investigate the demands to modern SDSs in intelligent environments and how to provide the user with more freedom by using constraint programming techniques for dialogue management. For this we present an architecture which allows for adaptivity and freedom in SDSs.
Gregor Bertrand, Florian Nothdurft, Wolfgang Minker
Intelligent Environments2
2012 Adaptive Speech Understanding for Intuitive Model-based Spoken Dialogues
Tobias Heinroth, Maximilian Grotz, Florian Nothdurft, Wolfgang Minker
LREC3
2012 Using multimodal resources for explanation approaches in intelligent systems
Florian Nothdurft, Wolfgang Minker
LREC1
2011 CALIGRAPHI - Creation of Adaptive Dialogues Using a Graphical Interface
abstract
In the research area of spoken language dialogue systems there are many ways for modeling dialogues. The dialog model's particular structure depends on the algorithm used to interpret it. In most cases a dialogue's model is quite difficult to understand and to create. We present a novel technique for modeling dialogues based on ready to use open source tools in an easy and understandable way. Making use of our approach a dialogue designer (unfamiliar with the internals of the dialogue manager) can simply develop even complex and adaptive dialogues. The dialogues are then ready to be interpreted by the dialogue management in order to integrate them seamlessly into the spoken language dialogue system.
Gregor Bertrand, Florian Nothdurft, Frank Honold, Felix Schüssel
COMPSAC2
2010 GEEDI - Guards for Emotional and Explanatory DIalogues
abstract
In this paper, we describe the development of a dialogue model that integrates emotional dialogue strategies and explanations in a simple hence powerful way. As intelligent environments make inroads into the market, the need for user-friendly interaction with these systems grows. Pro-active reaction to user knowledge and emotions is one of the key points in user-friendly adaption of dialogue systems and therefore one of the main topics of research. As intelligent environments grow in complexity and field of application, the knowledge requirements for the user grow as well. Therefore it is vitally important to impart knowledge and information in an emotionally sensitive and user-aware way. In our dialog model we consider the natural structure of a nontrivial dialogue as a structure divided into several goals. These goals are protected by so called guards which represent preconditions which have to be fulfilled in order to tackle the related goal.
Florian Nothdurft, Gregor Bertrand, Tobias Heinroth, Wolfgang Minker
Intelligent Environments1
2010 Towards Investigating Effective Affective Dialogue Strategies
Gregor Bertrand, Florian Nothdurft, Steffen Walter 0001, Andreas Scheck, Henrik Kessler, Wolfgang Minker
LREC2