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Raymundo Cornejo

dblp:42/8556 · also Raymundo Cornejo Garcia · DBLP profile ↗
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11ranked-venue papers
6as first author
2since 2021 · last 2021
0000-0001-7229-1941ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 9 · 6 first-author · 1 since 2021Systems, architecture and hardware · 1Computer networks · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 34% Wearable and physiological sensing · 27% Health and well-being technologies · 20%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Smart cities and intelligent transportation · 100%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%

Topics — the 8 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Smart cities and intelligent transportation
road condition monitoring
0.512021
Becoming Smarter at Characterizing Potholes and Speed Bumps from Smartphone Data - Introducing a Second-Generation Inference Problem · IEEE Trans. Mob. Comput. 2021
Wearable and physiological sensing › inertial sensing
smartphone inertial sensing
0.512021
Becoming Smarter at Characterizing Potholes and Speed Bumps from Smartphone Data - Introducing a Second-Generation Inference Problem · IEEE Trans. Mob. Comput. 2021
Health and well-being technologies › cognitive support
cognitive impairment support
0.212016
Technological Caregiving: Supporting Online Activity for Adults with Cognitive Impairments · CHI 2016
Collaborative and social computing › information sharing
content sharing
0.212016
Vulnerability, Sharing, and Privacy: Analyzing Art Therapy for Older Adults with Dementia · CSCW 2016
Ubiquitous computing and smart environments
public spaces
0.212016
Jokebox: Coordinating Shared Encounters in Public Spaces · CSCW 2016
Information retrieval › ranking
learning to rank
0.112021
Becoming Smarter at Characterizing Potholes and Speed Bumps from Smartphone Data - Introducing a Second-Generation Inference Problem · IEEE Trans. Mob. Comput. 2021
Ubiquitous computing and smart environments
urban technologies
0.112016
Jokebox: Coordinating Shared Encounters in Public Spaces · CSCW 2016
Health and well-being technologies › elderly care
elderly care technology
0.012013
Enriching in-person encounters through social media: A study on family connectedness for the elderly · Int. J. Hum. Comput. Stud. 2013

Methods — techniques the papers use, named apart from their topics

regression · 1.5classification · 1.5learning to rank · 1.0learning-to-rank · 0.5in-the-wild study · 0.2focus groups · 0.2ethnographic study · 0.2design · 0.2constructivist grounded theory · 0.2altman privacy theory · 0.2deployment study · 0.1
YearPublicationVenuePosition
2021 Serious games for basic learning mechanisms: reinforcing Mexican children's gross motor skills and attention
Raymundo Cornejo, Fernando Martínez-Reyes, Vania C. Álvarez, Claudia Barraza, Franceli L. Cibrian, Ana I. Martínez-Garcia, Monica Tentori
Pers. Ubiquitous Comput.1
2021 Becoming Smarter at Characterizing Potholes and Speed Bumps from Smartphone Data - Introducing a Second-Generation Inference Problem
abstract
Much has been said regarding the automatic identification of roadway obstacles by analyzing data collected from inertial sensors either fixed to the vehicle or embedded into the drivers' smartphones. Literature is vast in models to, given a record of sensor readings, determine if the sample corresponds to a pothole or speed bump, even with scores beyond 90% in performance. Acknowledging this advance, this article considers the next-generation version of this problem. Specifically, we investigate questions such as: what physical properties of roadway obstacles could be inferred from the same sensor readings? or, what are the best schemes to model this profile problem? To approach these questions we built the first obstacle-detailed data set that is composed of accelerometer and gyroscope readings of 163 potholes and 101 speed bumps. This data set is the first of its kind, since it specifies ground truth labels that correspond to potholes' depths and also, functional status (OK - Not OK) for speed bumps. We approach this fine-grained characterization using three different learning schemes, as a Regression, Classification and Learning to Rank tasks. Results are encouraging, reporting a RMSE for pothole's depth prediction of up to 1.68 cm and classification performance of 0.89 in AUC score. In summary, after more than 10 years of analysis, struggles and achievements, it is time for the community to become smarter and start profiling roads with real detail.
Manuel Ricardo Carlos-Loya, Luis Carlos González-Gurrola, Johan Wahlström, Raymundo Cornejo, Fernando Martínez-Reyes
IEEE Trans. Mob. Comput.4
2016 Designing for the Third Hand: Empowering Older Adults with Cognitive Impairment through Creating and Sharing
abstract
Cognitive impairment is sometimes viewed as a deficit limiting an individual's ability to participate fully in society. Art therapy, in contrast, is a context in which older adults with cognitive impairments (e.g., dementia, aphasia) are positioned as capable, competent, and engaged through the act of creating and sharing artwork. We draw on the concept of the "Third Hand," a practice in art therapy in which the therapist attunes to and enables the desires of the client during interaction. We use this concept to understand how to empower creative work and sharing among older adults with cognitive impairments. We introduce an interactive frame prototype to explore new opportunities for sharing and supporting interaction between these older adults and their therapist. We conclude with a discussion of what designing for the Third Hand means to HCI, including how this metaphor provides a model of empathy and empowerment in design for this population.
Amanda Lazar, Raymundo Cornejo, Caroline Edasis, Anne Marie Piper
Conference on Designing Interactive Systems2
2016 Technological Caregiving: Supporting Online Activity for Adults with Cognitive Impairments
abstract
With much of the population now online, the field of HCI faces new and pressing issues of how to help people sustain online activity throughout their lives, including through periods of disability. The onset of cognitive impairment later in life affects whether and how individuals are able to stay connected online and manage their digital information. While caregivers play a critical role in the offline lives of adults with cognitive impairments, less is known about how they support and enable online interaction. Using a constructivist grounded theory approach, data from focus groups with caregivers of adults with cognitive impairments reveal four forms of cooperative work caregivers perform in the context of supporting online activity. We find that staying active online is a way of empowering and engaging adults with cognitive impairments, yet this introduces new forms of risk, surrogacy, and cooperative technology use to the already demanding work of caregiving.
Anne Marie Piper, Raymundo Cornejo, Lisa B. Hurwitz, Caitlin Unumb
CHI2
2016 Jokebox: Coordinating Shared Encounters in Public Spaces
abstract
Eye contact is crucial to shared encounters in public spaces. However, most urban technologies that aim to foster social interaction' attention towards the device rather than to those with whom the encounter is shared. We present the design and evaluation of the Jokebox, a lightweight technology that requires two passers-by to coordinate actions to hear a joke. In three in the wild studies at different locations we found that our design supported micro-level coordination in a consistent manner: by encouraging people to make eye contact and by using audible jokes, users engaged in interactions that often led to further conversation and laughter. We describe how opportunities for macro-level coordination were key to the success of the installation, but varied by context. Finally, we present design implications for considering both the micro and macro levels of social coordination.
Mara Balestrini, Raymundo Cornejo, Paul Marshall, Monica Tentori, Jon Bird, Yvonne Rogers
CSCW2
2016 Vulnerability, Sharing, and Privacy: Analyzing Art Therapy for Older Adults with Dementia
abstract
Older adults are most often considered consumers of online information, but recent work highlights the importance of engaging older adults in content generation and online sharing. One context in which older adults generate and share content is art therapy for individuals with dementia. Our analysis draws on Altman's notion of privacy and territorial regions to understand what sharing means for this vulnerable population. This theoretical framing reveals the ways in which privacy is cooperatively negotiated, which is in contrast to the individualistic view of existing sharing systems; how older adults derive benefits from sharing depending on interaction with their audience; and how sharing fluctuates between a focus on the process of therapy versus the product depending on privacy needs. Our analysis contributes an understanding of the complex nature of sharing for vulnerable populations and offers design considerations for systems that support this practice.
Raymundo Cornejo, Robin Brewer, Caroline Edasis, Anne Marie Piper
CSCW1
2015 A social cloud-based tool to deal with time and media mismatch of intergenerational family communication
Diego Muñoz 0001, Raymundo Cornejo, Francisco J. Gutierrez, Jesús Favela, Sergio F. Ochoa, Monica Tentori
Future Gener. Comput. Syst.2
2013 Ambient Awareness to Strengthen the Family Social Network of Older Adults
Raymundo Cornejo, Monica Tentori, Jesús Favela
Comput. Support. Cooperative Work.1
2013 Enriching in-person encounters through social media: A study on family connectedness for the elderly
Raymundo Cornejo, Monica Tentori, Jesús Favela
Int. J. Hum. Comput. Stud.1
2012 Enriching family personal encounters with ambient social media
abstract
As SNS become ubiquitous, users are exploiting SNS content to enrich in-person gatherings. In this paper we present the results of a 26-weeks deployment study of an interactive display involving a lightweight Facebook client, and a movement-based social exergame, to explore how this technology impact in-person interactions with one extended family. Our results indicate that the use of the display is semi-public, and catalyzed opportunistic gatherings. We close discussing how the social implications of our results contribute to the use of public social displays, and its social implications for encouraging people to be socially engaged.
Raymundo Cornejo, Monica Tentori, Jesús Favela
UbiComp1
2010 Integrating older adults into social networking sites through ambient intelligence
abstract
Social Networking sites (SNS) use helps teenagers and younger adults to increase their social network and maintain those offline connections made in their daily activities. However older adults are often left aside from SNS, missing interaction opportunities with the members of their social network. The lack of participation and access to these social capital sources might be relevant because several studies indicate the impact that causes the quality of the social network in the physical and mental health of the older adult. Therefore the goal of my dissertation is to investigate the impact and issues raised by the use of ambient information systems to help older adults to socialize through SNSs in natural ways creating an ambient social network site.
Raymundo Cornejo
GROUP1