Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Wen-Tong Shu

dblp:420/7707 · DBLP profile ↗
← Back
2ranked-venue papers
1as first author
2since 2021 · last 2025
—ORCID · unresolved

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › immersive interaction
collaborative virtual environments
0.912025
Exploring the Influence of Crowd Size Across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments · ISMAR 2025
Immersive interaction › virtual reality › presence
social presence in VR
0.312025
Exploring the Influence of Crowd Size Across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments · ISMAR 2025

Methods — techniques the papers use, named apart from their topics

within-subjects experiment · 1.7user study · 1.7
YearPublicationVenuePosition
2025 MySpace: Metaphor Design of Personal Space Visualization in Social VR
Wen-Tong Shu, Yijun Li 0006, Miao Wang 0004
ICXR1
2025 Exploring the Influence of Crowd Size Across Different Tasks on User Performance, Experience and Social Presence in Shared Virtual Environments
abstract
Shared virtual environments are becoming essential platforms for collaborative interaction and immersive entertainment, enabling users to be co-located and engage in activities together. The presence of surrounding virtual humans forms an environmental crowd, serving as a component of ambient stimuli in these environments. However, it remains unclear how crowd size affects users under different cognitive and motor demands. This study investigates the influence of crowd size on user performance, experience and social presence across three fundamental VR tasks: Spatial Locomotion, Memory Search, and Motor Coordination. We conducted a controlled within-subjects experiment, manipulating each task's crowd size at Small, Medium, and Large levels. Our results show that crowd size significantly impacts user performance, experience, and social presence, but these effects are task-dependent. While Medium size can enhance performance, Large size in cognitively demanding tasks may induce attentional blindness and diminish sensitivity to social cues. Task functionality further shapes how users perceive and respond to virtual crowds. Additionally, users' preferences for crowd size varied across different tasks, and most participants expressed a desire for control over the number of visible avatars. These findings provide novel insights into human crowd perception mechanisms, revealing cross-task perceptual variations that pave the way for further exploring crowd perception in shared virtual environments.
Hao-Zhong Yang, Yijun Li 0006, Zi-Nan Han, Wen-Tong Shu, Miao Wang 0004
ISMAR4