Demo Data from SIGIR 2026 / reviewers in the wild / expert
Dejian Guo
dblp:421/5050
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-3930-6168ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Computer networks · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 75% Language models and text generation · 25% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
1.0 | 1 | 2026 | 3D Semantic Gaussian via Geometric-Semantic Hypergraph Computation · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision
3d scene reconstruction |
1.0 | 1 | 2026 | 3D Semantic Gaussian via Geometric-Semantic Hypergraph Computation · IEEE Trans. Multim. 2026 |
Computer vision › 3D vision
novel view synthesis |
1.0 | 1 | 2026 | 3D Semantic Gaussian via Geometric-Semantic Hypergraph Computation · IEEE Trans. Multim. 2026 |
Natural language and speech › Language models and text generation
semantic reconstruction |
1.0 | 1 | 2026 | 3D Semantic Gaussian via Geometric-Semantic Hypergraph Computation · IEEE Trans. Multim. 2026 |
Methods — techniques the papers use, named apart from their topics
pre-trained model feature integration · 1.0hypergraph neural network · 1.03d gaussian representation · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | 3D Semantic Gaussian via Geometric-Semantic Hypergraph ComputationabstractSemantic labels are inherently tied to geometry and luminance reconstruction, as entities with similar shapes and appearances often share categories. Traditional methods use synthesis-analysis, NeRF, or 3D Gaussian representations to encode semantics and geometry separately. However, 2D methods lack view consistency, NeRF extensions are slow, and faster 3D Gaussian methods risk spatial and channel inconsistencies between semantic and RGB. Moreover, these methods require costly manual dense semantic labels. To alleviate resource demands and achieve effective semantic reconstruction with sparse inputs while enhancing RGB rendering quality, we build upon 3D Gaussian by integrating semantic features from pre-trained models-requiring no additional ground truth input-into Gaussian features, and construct a hypergraph neural network to capture higher-order correlations across RGB and semantic information as well as between different frames. Hypergraphs use hyperedges to link multiple vertices, capturing complex relationships essential for cross-modal tasks. This higher-order structure addresses the limitations of NeRF and Gaussian methods, which lack the capacity for such advanced associations. This framework enables precise novel view synthesis and 2D semantic reconstruction without manual annotations, achieving state-of-the-art results for RGB and semantic tasks on room-scale scenes in the ScanNet and Replica datasets, while supporting real-time rendering speeds of 34 FPS. Dejian Guo, Siqi Li 0001, Shaoyi Du, Xiangmin Han, Yue Gao 0002 |
IEEE Trans. Multim. | 3 |
| 2025 | Arbitrary Large-Scale Scene Reconstruction without Annotated Block PartitionsabstractLarge-scale scene reconstruction is a challenging problem. As different parts of the scene could be visible from different collected image frames, previous works manually use distance or geography to decompose the scene into parts and reconstruct each part of the scene separately. However, such manual decomposition is a laborious and time-consuming task when applied to large-scale scene reconstruction in real-world applications. To address this, we propose VisibleNeRF automatically reconstructs large-scale scenes by decomposing scenes into parts based on the part visibility. More specifically, we propose a visibility judgment strategy to decompose the scenes into visible and invisible parts. Then we reconstruct the visible part with the corresponding collected images and continue to decompose the rest of the invisible parts with the proposed visibility judgment strategy. New NeRF modules are re-established for the decomposed invisible parts until the entire scene is reconstructed. To the best of our knowledge, we are the first to propose an online reconstruction of large-scale scenes without manual decomposition. Experimental results on three datasets show that our method successfully reconstructs large-scale scenes in a fully automatic manner. Besides, in the widely used Mission Bay dataset, our model outperforms other state-of-the-art methods by a large margin. Lin Bie, Siqi Li 0001, Dejian Guo, Shaoyi Du, Yue Gao 0002 |
ACM Trans. Multim. Comput. Commun. Appl. | 5 |