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Taejun Son

dblp:422/1198 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Interaction techniques and input · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input
gesture input
1.012026
A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR · VR 2026
Interaction techniques and input › input sensing
gesture recognition
1.012026
A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR · VR 2026
Interaction techniques and input › input sensing › tracking
hand tracking
1.012026
A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR · VR 2026
Virtual and augmented reality
immersive interaction
0.312026
A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR · VR 2026

Methods — techniques the papers use, named apart from their topics

transformer · 2.0offloading · 2.0GRU · 2.0
YearPublicationVenuePosition
2026 A Unified Hand and Gesture Tracking via Offloading Framework for Object-mediated Interaction in Wearable AR
abstract
We propose a novel object-mediated hand interaction system that enables real-time operation with everyday objects on wearable augmented reality (AR) devices. Despite recent advances, both commercial and academic hand interaction techniques remain constrained, typically requiring external hardware or depending exclusively on bare-hand gestures. Motivated by these constraints, we developed an offloading framework that integrates a high-fidelity transformer-based 3D hand reconstruction model with a dynamic gesture recognition network powered by gated recurrent units (GRU). This architecture ensures stable and accurate gesture recognition even during interaction with physical objects. To evaluate its quantitative performance, we collected a custom dataset based on a predefined gesture set, achieving 93.0% accuracy in 5-fold cross-validation. The complete system implemented on Microsoft HoloLens 2 operates at a real-time framerate, and we further analyze the latency of each step in our framework. Through this interaction paradigm, users can experience immersive and intuitive AR in everyday environments with minimal disruption to natural action behavior. Our projects are available at https://github.com/kaist-uvrlab/UnifiedHOInteraction.
Woojin Cho 0002, Taewook Ha, Taejun Son, Woontack Woo
VR3