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Lucy M. Robertson-Bell

dblp:425/1585 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0000-3045-7093ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 44% Learning and educational technologies · 44% User interface design and tools · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Accessibility and assistive technology › sign language technologies
sign language learning
1.012026
AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.03d animation · 1.0
YearPublicationVenuePosition
2026 AuslanSpell: An Interactive Technology for Improving Auslan Fingerspelling Comprehension
abstract
Fingerspelling, the manual representation of alphabetic characters, is a core element of sign languages. Learners report that reading back fingerspelling is among the most challenging aspects of learning sign languages, primarily due to limited practice opportunities. This paper presents AuslanSpell, a novel technology designed to enhance proficiency in Australian Sign Language (Auslan) fingerspelling. AuslanSpell allows learners to input any English word and produces 3D animated models that articulate the corresponding Auslan signs, featuring smooth hand transitions. In tests with 33 novice signers, after brief interaction with AuslanSpell, participants performed above chance on beginner multiple-choice tasks, correctly identified first and last letters more often than middle letters in free-text tasks, and reported high satisfaction – especially with features such as adjustable signing speeds and rotatable views. The results confirm AuslanSpell’s potential in enhancing the comprehension and engagement of fingerspelling learners. AuslanSpell will be available through Auslan Signbank and Apple App Store, across iOS, iPadOS, macOS, and the web.
Kalin Stefanov, Andre Ky Pham, Antony Smith Loose, Lucy M. Robertson-Bell, Louisa Jane Vaughan Willoughby
CHI4
2026 DexAvatar: 3D Sign Language Reconstruction with Hand and Body Pose Priors
abstract
The trend in sign language generation is centered around data-driven generative methods that require vast amounts of precise 2D and 3D human pose data to achieve an acceptable generation quality. However, currently, most sign language datasets are video-based and limited to automatically reconstructed 2D human poses (i.e., keypoints) and lack accurate 3D information. Furthermore, existing state-of-the-art for automatic 3D human pose estimation from sign language videos is prone to self-occlusion, noise, and motion blur effects, resulting in poor reconstruction quality. In response to this, we introduce DexAvatar, a novel framework to reconstruct bio-mechanically accurate fine-grained hand articulations and body movements from in-the-wild monocular sign language videos, guided by learned 3D hand and body priors. DexAvatar achieves strong performance in the SGNify motion capture dataset, the only benchmark available for this task, reaching an improvement of 35.11% in the estimation of body and hand poses compared to the state-of-the-art. The official website of this work is: https://github.com/kaustesseract/DexAvatar.
Kaustubh Kundu, Hrishav Bakul Barua, Lucy M. Robertson-Bell, Zhixi Cai, Kalin Stefanov
WACV3