Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Theo Plantefol

dblp:426/3925 · DBLP profile ↗
← Back
1ranked-venue papers
1as first author
1since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Multimedia analysis and retrieval · 33%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive media
1.012026
CNN-Based 360$^{\circ }$ Scene Recognition for Automatic Generation of Omnidirectional Scent Effects · IEEE Trans. Multim. 2026
Virtual and augmented reality › display
olfactory display
1.012026
CNN-Based 360$^{\circ }$ Scene Recognition for Automatic Generation of Omnidirectional Scent Effects · IEEE Trans. Multim. 2026

Methods — techniques the papers use, named apart from their topics

resnet18 · 1.0convolutional neural network · 1.0
YearPublicationVenuePosition
2026 CNN-Based 360$^{\circ }$ Scene Recognition for Automatic Generation of Omnidirectional Scent Effects
abstract
Multiple approaches aim to enhance user experience in the delivery of immersive video content. The popularisation of VR, combined with recent advances in mulsemedia technology has improved access to immersive visual and olfactory stimuli. Synchronising multiple scent dispensers positioned around the user when watching 360° videos can more accurately indicate the location of scent sources, guiding users to move their heads accordingly to the indicated directions. However, the manual annotation process required to add mulsemedia effects is labour-intensive, limiting the availability of content with sensory enhancements, particularly when using multiple scent dispensers from various directions. Addressing this issue, this paper introduces OmniScent-CNN, an innovative solution to automate the diffusion of scents from different directions in a VR environment using Convolutional Neural Networks (CNNs) for scene recognition. Multiple instances of the solution were tested, employing a number of CNN architectures. The results demonstrated that olfaction accuracy can reach up to 71.28% with the ResNet-18 model. Furthermore, user perceptual tests revealed excellent results, with 87.5% of participants agreeing or strongly agreeing that the scents enhanced their enjoyment of the experience. This indicates the feasibility of automating the process of synchronising omnidirectional scents based on 360° scene recognition.
Theo Plantefol, Anderson Augusto Simiscuka, Abid Yaqoob, Gabriel-Miro Muntean
IEEE Trans. Multim.1