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John Antanitis

dblp:43/11050 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 3Artificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 83% User interface design and tools · 17%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
robot design
0.212015
Robot Presence and Human Honesty: Experimental Evidence · HRI 2015
User interface design and tools
personalization
0.112012
Personalization in HRI: a longitudinal field experiment · HRI 2012
Human-robot interaction › affective interaction
rapport
0.112012
Personalization in HRI: a longitudinal field experiment · HRI 2012
Human-robot interaction
service robot
0.112012
Personalization in HRI: a longitudinal field experiment · HRI 2012

Methods — techniques the papers use, named apart from their topics

between-subject experiment · 0.2field experiment · 0.1
YearPublicationVenuePosition
2015 Robot Presence and Human Honesty: Experimental Evidence
abstract
Robots are predicted to serve in environments in which human honesty is important, such as the workplace, schools, and public institutions. Can the presence of a robot facilitate honest behavior? In this paper, we describe an experimental study evaluating the effects of robot social presence on people's honesty. Participants completed a perceptual task, which is structured so as to allow them to earn more money by not complying with the experiment instructions. We compare three conditions between subjects: Completing the task alone in a room; completing it with a non-monitoring human present; and completing it with a non-monitoring robot present. The robot is a new expressive social head capable of 4-DoF head movement and screen-based eye animation, specifically designed and built for this research. It was designed to convey social presence, but not monitoring. We find that people cheat in all three conditions, but cheat equally less when there is a human or a robot in the room, compared to when they are alone. We did not find differences in the perceived authority of the human and the robot, but did find that people felt significantly less guilty after cheating in the presence of a robot as compared to a human. This has implications for the use of robots in monitoring and supervising tasks in environments in which honesty is key.
Guy Hoffman, Jodi Forlizzi, Shahar Ayal, Aaron Steinfeld, John Antanitis, Guy Hochman, Eric Hochendoner, Justin Finkenaur
HRI5
2012 Critical design and critical theory: the challenge of designing for provocation
abstract
Constructive design research is a form of research where design activity is a central research activity. One type of constructive design research is critical design, which seeks to disrupt or transgress social and cultural norms. Critical design's advocates have turned to critical theory as an intellectual resource to support their approach. Interestingly, critical design processes remain under-articulated in the growing design research literature. In this paper, we first explain why critical design is so hard to describe as a design practice or process. We then describe two critical design case studies we undertook and the effects we observed them having when place in the field. After sharing our breakdowns and breakthroughs along the way, we offer reflections on designing for provocativeness, the value of deep relationships between researchers and research participants, and the need to plan for and go with a fluid and emergent research plan --- with the goal of helping clarify critical design as an approach.
Shaowen Bardzell, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, John Antanitis
Conference on Designing Interactive Systems5
2012 Personalization in HRI: a longitudinal field experiment
abstract
Creating and sustaining rapport between robots and people is critical for successful robotic services. As a first step towards this goal, we explored a personalization strategy with a snack delivery robot. We designed a social robotic snack delivery service, and, for half of the participants, personalized the service based on participants' service usage and interactions with the robot. The service ran for each participant for two months. We evaluated this strategy during a 4-month field experiment. The results show that, as compared with the social service alone, adding personalized service improved rapport, cooperation, and engagement with the robot during service encounters.
Min Kyung Lee, Jodi Forlizzi, Sara B. Kiesler, Paul E. Rybski, John Antanitis, Sarun Savetsila
HRI5