Demo Data from SIGIR 2026 / reviewers in the wild / expert
Jeffrey Lynn Brandenburg
dblp:43/2857
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 2 · 2 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 87% User interface design and tools · 13% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
computer-supported cooperative work |
0.0 | 1 | 1998 | Artefact: A Framework for Low-Overhead Web-Based Collaborative Systems · CSCW 1998 |
Collaborative and social computing › computer-supported cooperative work
synchronous collaboration |
0.0 | 1 | 1998 | Artefact: A Framework for Low-Overhead Web-Based Collaborative Systems · CSCW 1998 |
User interface design and tools › web site design
web-based user interface |
0.0 | 1 | 1998 | Artefact: A Framework for Low-Overhead Web-Based Collaborative Systems · CSCW 1998 |
Methods — techniques the papers use, named apart from their topics
object-oriented design · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Timetrees: A Branching-Time Structure for Modeling Activity and State in Human-Computer InteractionabstractThe design and construction of usable interactive systems requires a user-centered approach to system development. Such an approach requires tools and representations reflecting a behavioral view of the interface-a view centered on user activities and the system activities and states that the user can perceive. We present a model of these behavioral phenomena well suited for defining, extending, and analyzing behavioral representations. Our model is based on the timetree, a novel tree-based structure representing tasks, user actions, system activity, and system and interface state, all within a framework of branching sequential timelines. We introduce the timetree model by relating it to well-known interactive behaviors. We present a formal definition of timetrees and some of the operations they support, and we show some ways in which the model has contributed to our understanding of behavioral descriptions. Jeffrey Lynn Brandenburg, H. Rex Hartson |
Hum. Comput. Interact. | 1 |
| 1998 | Artefact: A Framework for Low-Overhead Web-Based Collaborative SystemsabstractThe Artefact framework is a tool for building collaborative applications that deliver = representations of art objectoriented appXcation space to standard browsers.We present some aspects of Artefact's implementation, including_ enhancements to support synchronous collaboration, the de-coup~ng of input and output in the interaction protocol, a lighhveight gened-purpose Java appleqand tie Wera~en~ that bridge the gap behveen a browser and an appficahon.We describe some of the characteristics that m&e it easy to create multi-user applications witi ArtefacL and illustrate WISwith a simple example application.Finally, we compare Artefact to some existing distributed application platforms. Jeffrey Lynn Brandenburg, Boyce Byerly, Tom Dobridge, Jinkun Lin, Dharmaraja Rajan, Timothy Roscoe |
CSCW | 1 |