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Emma J. Rose 0001

dblp:43/6325 · also Emma Rose 0001 · DBLP profile ↗
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6ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0002-4203-1548ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 5 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 27% Usability and user experience research · 23% Human-robot interaction · 23%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 5 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction › social human-robot interaction › Cross-cultural HRI
cultural adaptation
0.112011
Adapting usability testing for oral, rural users · CHI 2011
Usability and user experience research › usability evaluation
usability testing
0.112011
Adapting usability testing for oral, rural users · CHI 2011
Collaborative and social computing › social media
mobile social application
0.112007
Communication as information-seeking: the case for mobile social software for developing regions · WWW 2007
Collaborative and social computing
social computing
0.112007
Communication as information-seeking: the case for mobile social software for developing regions · WWW 2007
Computational social science and digital humanities
ICT for development
0.012011
Adapting usability testing for oral, rural users · CHI 2011

Methods — techniques the papers use, named apart from their topics

local staff facilitation · 0.2field study · 0.2multi-method study · 0.1
YearPublicationVenuePosition
2022 How, Why, and with Whom Do User Experience (UX) Practitioners Communicate? Implications for HCI Education
abstract
While being a good communicator is a key skill for user experience (UX) practitioners, human-computer interaction (HCI) education typically prioritizes the creation of tangible project deliverables, e.g., wireframes, over providing students with a more complete set of communication skills. In this paper, we draw from an analysis of 60 interviews with experienced UX professionals to argue that a nuanced understanding of communication strategies should be explicitly included in HCI education. Specifically, we identify five goals that shape communications between UX practitioners and four distinct audiences and show that they select specific methods (techniques, artifacts, and tools) to achieve these goals. Drawing on theories of situated and authentic learning, we discuss three key implications for HCI educators: embracing rhetorical complexity, simulating real-world communication challenges, and highlighting the performative elements of communication. Educators must embrace these challenges to help students become more effective communicators and prepare them for UX careers.
Craig M. MacDonald, Emma J. Rose 0001, Cynthia Putnam
Int. J. Hum. Comput. Interact.2
2019 Participatory design with teens: A social robot design challenge
abstract
Design requirements can be gathered through a variety of ways; however, engaging teen audiences in design process can be challenging. We present a novel method for engaging teens in design through a social robot design challenge. Groups of teens participated in the challenge to prototype a social robot that would live in their high school and help address stress, a persistent and pervasive problem for this age group. In this paper, we present our methods and share preliminary findings.
Emma J. Rose 0001, Elin A. Björling, Maya Cakmak
IDC1
2015 Teaching Accessibility, Learning Empathy
abstract
As information and communication technologies (ICTs) become more diffuse, the diversity of users that designers need to consider is growing; this includes people with disabilities and aging populations. As a result, computing education must provide students the means and inspiration to learn about inclusive design. This poster presents top-level findings from 18 interviews with professors from some of the top universities in the US. Our analysis yielded four categories of findings: (1) important student learning outcomes (the most common was for students to embrace diversity); (2) exercises and teaching materials (almost all focused on inclusion of people with disabilities in discovery and evaluation of ICTs); (3) frustrations and challenges (largely focused on how to engage students in accessibility topics); and (4) the importance of instructor initiative to include the topic of accessibility in their teaching. The unifying theme was the high importance of cultivating empathy with end users.
Cynthia Putnam, Maria Dahman, Emma J. Rose 0001, Jinghui Cheng 0001, Glenn Bradford
ASSETS3
2011 Adapting usability testing for oral, rural users
abstract
Traditional usability methods are of limited use when evaluating systems designed for distant, diverse populations. In this paper, we describe a study conducted in two Ghanaian villages that evaluated an audio computer designed for people living in oral cultures. Informed by ICTD and orality-grounded HCID, we modified existing usability testing practices and we reflect on the utility of these adaptations. We found that conducting a culturally appropriate study often meant forgoing more traditional approaches in favor of flexible, opportunistic methods. We acknowledge the challenges of adapting traditional usability methods for oral, rural users. However, we found that by implementing strategic modifications led by local staff, our study produced valuable, actionable results.
Trina Gorman, Emma J. Rose 0001, Judith Yaaqoubi, Andy Bayor, Beth E. Kolko
CHI2
2011 Reflection on research methodologies for ubicomp in developing contexts
Beth E. Kolko, Cynthia Putnam, Emma J. Rose 0001, Erica J. Johnson
Pers. Ubiquitous Comput.3
2007 Communication as information-seeking: the case for mobile social software for developing regions
abstract
In this paper, we describe several findings from a multi-year, multi-method study of how information and communication technologies have been adopted and adapted in Central Asia. We have found that mobile phone usage is outpacing the rate of Internet adoption, that access to the Internet is primarily through public access sites carrying with it issues regarding privacy and surveillance, that people rely on their social networks as information sources, that public institutions tend to be fairly weak as citizen resources, and that information seeking and communication are conflated in people's usage patterns with different technologies. In addition, in the developed world social networking software has grown rapidly and shown itself to have significant potential for mobilizing a population. Based on the collection of findings from Central Asia and observing patterns of technology usage in other parts of the world, our research leads to the conclusion that exploring mobile social software holds significant potential as an ICT that meshes well with preexisting patterns of communication and information seeking and also leverages the most predominant pattern of technology adoption. Many of the findings from this research echo results from studies in other geographic areas, and so we anticipate that much of this research will be relevant to developing regions generally.
Beth E. Kolko, Emma J. Rose 0001, Erica J. Johnson
WWW2