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Kaijen Hsiao

dblp:43/6738 · DBLP profile ↗
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10ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 9 · 4 first-authorSystems, architecture and hardware · 8 · 4 first-authorHuman-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Robot manipulation · 100%
Human-computer interaction and pervasive computing
2 papers
Human-robot interaction · 100%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
grasping
0.442012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Human-Inspired Robotic Grasp Control With Tactile Sensing · IEEE Trans. Robotics 2011
Reactive grasping using optical proximity sensors · ICRA 2009
Robotics › Robot manipulation
tactile sensing
0.222011
Human-Inspired Robotic Grasp Control With Tactile Sensing · IEEE Trans. Robotics 2011
Reactive grasping using optical proximity sensors · ICRA 2009
Human-robot interaction
shared control
0.112012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Human-robot interaction
teleoperation
0.112012
Strategies for human-in-the-loop robotic grasping · HRI 2012
Robotics › Robot manipulation › grasping
grasp control
0.112011
Human-Inspired Robotic Grasp Control With Tactile Sensing · IEEE Trans. Robotics 2011
Robotics › Robot manipulation › grasping
grasp planning
0.112011
Collaborative grasp planning with multiple object representations · ICRA 2011
Robotics › Robot manipulation › grasping › grasp control
reactive grasping
0.112009
Reactive grasping using optical proximity sensors · ICRA 2009
Robotics › Robot manipulation › grasping › grasp planning
grasp planning under uncertainty
0.112007
Grasping POMDPs · ICRA 2007
Human-robot interaction › robot programming
end-user robot programming
0.012013
ROS commander (ROSCo): Behavior creation for home robots · ICRA 2013
Robotics › Robot manipulation
grasping and dexterous manipulation
0.012011
Collaborative grasp planning with multiple object representations · ICRA 2011
Robotics › Robot manipulation › tactile sensing
slip detection
0.012011
Human-Inspired Robotic Grasp Control With Tactile Sensing · IEEE Trans. Robotics 2011

Methods — techniques the papers use, named apart from their topics

hierarchical finite state machine · 0.3fiducial markers · 0.3controlled experiment · 0.3tactile sensing · 0.1point cloud processing · 0.1object recognition · 0.1confidence-based fusion · 0.1accelerometer · 0.1probabilistic sensor fusion · 0.1hierarchical reactive control · 0.1
YearPublicationVenuePosition
2013 ROS commander (ROSCo): Behavior creation for home robots
abstract
We introduce ROS Commander (ROSCo), an open source system that enables expert users to construct, share, and deploy robot behaviors for home robots. A user builds a behavior in the form of a Hierarchical Finite State Machine (HFSM) out of generic, parameterized building blocks, with a real robot in the develop and test loop. Once constructed, users save behaviors in an open format for direct use with robots, or for use as parts of new behaviors. When the system is deployed, a user can show the robot where to apply behaviors relative to fiducial markers (AR Tags), which allows the robot to quickly become operational in a new environment. We show evidence that the underlying state machine representation and current building blocks are capable of spanning a variety of desirable behaviors for home robots, such as opening a refrigerator door with two arms, flipping a light switch, unlocking a door, and handing an object to someone. Our experiments show that sensor-driven behaviors constructed with ROSCo can be executed in realistic home environments with success rates between 80% and 100%. We conclude by describing a test in the home of a person with quadriplegia, in which the person was able to automate parts of his home using previously-built behaviors.
Hai Nguyen 0003, Matei T. Ciocarlie, Kaijen Hsiao, Charles C. Kemp
ICRA3
2012 Strategies for human-in-the-loop robotic grasping
abstract
Human-in-the loop robotic systems have the potential to handle complex tasks in unstructured environments, by combining the cognitive skills of a human operator with autonomous tools and behaviors. Along these lines, we present a system for remote human-in-the-loop grasp execution. An operator uses a computer interface to visualize a physical robot and its surroundings, and a point-and-click mouse interface to command the robot. We implemented and analyzed four different strategies for performing grasping tasks, ranging from direct, real-time operator control of the end-effector pose, to autonomous motion and grasp planning that is simply adjusted or confirmed by the operator. Our controlled experiment (N=48) results indicate that people were able to successfully grasp more objects and caused fewer unwanted collisions when using the strategies with more autonomous assistance. We used an untethered robot over wireless communications, making our strategies applicable for remote, human-in-the-loop robotic applications.
Adam Leeper, Kaijen Hsiao, Matei T. Ciocarlie, Leila Takayama, David Gossow
HRI2
2012 Robots for humanity: User-centered design for assistive mobile manipulation
abstract
The Robots for Humanity project aims to enable people with severe motor impairments to interact with their own bodies and their environment through the use of an assistive mobile manipulator, thereby improving their quality of life. Assistive mobile manipulators (AMMs) are mobile robots that physically manipulate the world in order to provide assistance to people with disabilities. They present an exciting frontier for assistive technology, as they can operate away from the user, have a large dexterous workspace (due to their mobility), and not directly encumber their users. The cornerstone of this project is an ongoing, interactive design process with a quadriplegic user, Henry Evans, and his wife and primary caregiver, Jane Evans. Henry has been enabled, through the use of a PR2 robot, to scratch his own face, shave, fetch a towel from his kitchen, and hand out Halloween candy to trick-ortreating children at a local mall.
Tiffany L. Chen, Matei T. Ciocarlie, Steve B. Cousins, Phillip M. Grice, Kelsey P. Hawkins, Kaijen Hsiao, Charles C. Kemp, Chih-Hung King, Daniel A. Lazewatsky, Adam Leeper, Hai Nguyen 0003, Andreas Paepcke, Caroline Pantofaru, William D. Smart, Leila Takayama
IROS6
2012 Mobile manipulation through an assistive home robot
abstract
We present a mobile manipulation platform operated by a motor-impaired person using input from a head-tracker, single-button mouse. The platform is used to perform varied and unscripted manipulation tasks in a real home, combining navigation, perception and manipulation. The operator can make use of a wide range of interaction methods and tools, from direct tele-operation of the gripper or mobile base to autonomous sub-modules performing collision-free base navigation or arm motion planning. We describe the complete set of tools that enable the execution of complex tasks, and share the lessons learned from testing them in a real user's home. In the context of grasping, we show how the use of autonomous sub-modules improves performance in complex, cluttered environments, and compare the results to those obtained by novice, able-bodied users operating the same system.
Matei T. Ciocarlie, Kaijen Hsiao, Adam Leeper, David Gossow
IROS2
2011 Collaborative grasp planning with multiple object representations
abstract
Grasp planning based on perceived sensor data of an object can be performed in different ways, depending on the chosen semantic interpretation of the sensed data. For example, if the object can be recognized and a complete 3D model is available, a different planning tool can be selected compared to the situation in which only the raw sensed data, such as a single point cloud, is available. Instead of choosing between these options, we present a framework that combines them, aiming to find consensus on how the object should be grasped by using the information from each object representation according to their confidence levels. We show that this method is robust to common errors in perception, such as incorrect object recognition, while also taking into account potential grasp execution errors due to imperfect robot calibration. We illustrate this method on the PR2 robot by grasping objects common in human environments.
Peter Brook, Matei T. Ciocarlie, Kaijen Hsiao
ICRA3
2011 Human-Inspired Robotic Grasp Control With Tactile Sensing
abstract
We present a novel robotic grasp controller that allows a sensorized parallel jaw gripper to gently pick up and set down unknown objects once a grasp location has been selected. Our approach is inspired by the control scheme that humans employ for such actions, which is known to centrally depend on tactile sensation rather than vision or proprioception. Our controller processes measurements from the gripper's fingertip pressure arrays and hand-mounted accelerometer in real time to generate robotic tactile signals that are designed to mimic human SA-I, FA-I, and FA-II channels. These signals are combined into tactile event cues that drive the transitions between six discrete states in the grasp controller: Close, Load, Lift and Hold, Replace, Unload, and Open. The controller selects an appropriate initial grasping force, detects when an object is slipping from the grasp, increases the grasp force as needed, and judges when to release an object to set it down. We demonstrate the promise of our approach through implementation on the PR2 robotic platform, including grasp testing on a large number of real-world objects.
Joseph M. Romano, Kaijen Hsiao, Günter Niemeyer, Sachin Chitta, Katherine J. Kuchenbecker
IEEE Trans. Robotics2
2010 Contact-reactive grasping of objects with partial shape information
abstract
Robotic grasping in unstructured environments requires the ability to select grasps for unknown objects and execute them while dealing with uncertainty due to sensor noise or calibration errors. In this work, we propose a simple but robust approach to grasp selection for unknown objects, and a reactive adjustment approach to deal with uncertainty in object location and shape. The grasp selection method uses 3D sensor data directly to determine a ranked set of grasps for objects in a scene, using heuristics based on both the overall shape of the object and its local features. The reactive grasping approach uses tactile feedback from fingertip sensors to execute a compliant robust grasp. We present experimental results to validate our approach by grasping a wide range of unknown objects. Our results show that reactive grasping can correct for a fair amount of uncertainty in the measured position or shape of the objects, and that our grasp selection approach is successful in grasping objects with a variety of shapes.
Kaijen Hsiao, Sachin Chitta, Matei T. Ciocarlie, Edward Gil Jones
IROS1
2009 Reactive grasping using optical proximity sensors
abstract
We propose a system for improving grasping using fingertip optical proximity sensors that allows us to perform online grasp adjustments to an initial grasp point without requiring premature object contact or regrasping strategies. We present novel optical proximity sensors that fit inside the fingertips of a Barrett Hand, and demonstrate their use alongside a probabilistic model for robustly combining sensor readings and a hierarchical reactive controller for improving grasps online. This system can be used to complement existing grasp planning algorithms, or be used in more interactive settings where a human indicates the location of objects. Finally, we perform a series of experiments using a Barrett hand equipped with our sensors to grasp a variety of common objects with mixed geometries and surface textures.
Kaijen Hsiao, Paul Nangeroni, Manfred Huber, Ashutosh Saxena, Andrew Y. Ng
ICRA1
2007 Grasping POMDPs
abstract
We provide a method for planning under uncertainty for robotic manipulation by partitioning the configuration space into a set of regions that are closed under compliant motions. These regions can be treated as states in a partially observable Markov decision process (POMDP), which can be solved to yield optimal control policies under uncertainty. We demonstrate the approach on simple grasping problems, showing that it can construct highly robust, efficiently executable solutions
Kaijen Hsiao, Leslie Pack Kaelbling, Tomás Lozano-Pérez
ICRA1
2006 Imitation Learning of Whole-Body Grasps
abstract
A system is detailed here for using imitation learning to teach a robot to grasp objects using both hand and whole-body grasps, which use the arms and torso as well as hands. Demonstration grasp trajectories are created by teleoperating a simulated robot to pick up simulated objects, modeled as combinations of up to three aligned primitives - boxes, cylinders, and spheres. When presented with a target object, the system compares it against the objects in a stored database to pick a demonstrated grasp used on a similar object. By considering the target object to be a transformed version of the demonstration object, contact points are mapped from one object to the other. The most promising grasp candidate is chosen with the aid of a grasp quality metric. To test the success of the chosen grasp, a collision-free grasp trajectory is found and an attempt is made to execute it in simulation. The implemented system successfully picks up 92 out of 100 randomly generated test objects in simulation
Kaijen Hsiao, Tomás Lozano-Pérez
IROS1