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Emile Savalle

dblp:432/3460 · DBLP profile ↗
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2ranked-venue papers
1as first author
2since 2021 · last 2026
0009-0000-0121-8771ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 28% Collaborative and social computing · 28% Wearable and physiological sensing · 28%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing
inter brain synchrony
1.012026
Seeing Avatars During Social Interaction in VR May Enhance Inter-Brain Synchronization · IEEE Trans. Vis. Comput. Graph. 2026
Collaborative and social computing › collaborative virtual environments › social virtual reality
virtual reality social interaction
1.012026
Seeing Avatars During Social Interaction in VR May Enhance Inter-Brain Synchronization · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction › embodiment › virtual embodiment
avatar embodiment
0.312026
Seeing Avatars During Social Interaction in VR May Enhance Inter-Brain Synchronization · IEEE Trans. Vis. Comput. Graph. 2026
Immersive interaction
virtual reality
0.312026
Does your brain feel virtual touch as a physical touch? Influence of haptics and cognitive workload on touch perception in VR · VR 2026

Methods — techniques the papers use, named apart from their topics

electroencephalography · 2.0user study · 1.0correlation analysis · 1.0
YearPublicationVenuePosition
2026 Does your brain feel virtual touch as a physical touch? Influence of haptics and cognitive workload on touch perception in VR
abstract
Immersion in virtual reality is a powerful sensory experience. It often leads to striking situations, such as experiencing virtual contacts on your avatar, despite the absence of physical contact on your real body. However, as of today, it is still unknown whether purely-virtual touch remains fictive/imaginative, or whether our brain processes it the same way as real touch. In this paper, we conducted an experiment comparing purely visual touch simulation (a virtual robot arm touching the avatar’s hand) with a congruent visuo-tactile simulation (visual feedback is coupled with a real robot arm touching the participant’s hand in the physical world). Using this setup, we investigated the neural responses to purely-virtual and visuo-tactile touch, and examined how these responses were modulated by cognitive workload induced by tasks within the virtual environment. The analysis of the electroencephalography (EEG recording) revealed a strong activation of the sensorimotor cortex in both conditions, although stronger and faster when physical touch occurs. Our results also revealed a decrease in evoked potentials under high cognitive workload, with the reduction being more pronounced for physical touch. Our results show that a purely-virtual touch is processed similarly to a physical touch, i.e, engaging sensorimotor regions despite the absence of direct somatosensory stimulation. This suggests that the perception of the body in virtual environments can extend beyond simple illusions, involving neural processes similar to those engaged during real physical experiences. Besides, in the age of metaverses becoming accessible to a wider audience, knowing that our brain perceives virtual contacts in VR similarly to physical contacts further underlines the need to design immersive environments that prioritize physical integrity and user safety.
Emile Savalle, Léa Pillette, Kyungho Won, Ferran Argelaguet, Anatole Lécuyer, Marc J.-M. Macé
VR1
2026 Seeing Avatars During Social Interaction in VR May Enhance Inter-Brain Synchronization
abstract
Does seeing avatars during social interaction in virtual reality (VR) affect the neural synchrony of interacting people? To address this question, we assessed inter-brain synchronization (IBS), which reflects synchronization of brain activities among interacting people and is linked to interaction success. We designed a social interaction task in VR where participants' appearances were represented by virtual cursors only or additional human avatars on them. Participants performed a finger position tracking interaction under both conditions. We compared the IBS across interaction conditions by collecting electroencephalography (EEG), positional data, and virtual embodiment questionnaires. The results from 30 participants (15 pairs) show that seeing the avatars resulted in significantly higher virtual body ownership but comparable agency and positional synchronization compared to the virtual cursors-only condition. In the inter-brain analysis, we found a significant increase in IBS strength and an increasing trend in the number of IBS in the alpha band after interacting with avatar-embodied virtual cursors. Correlation analyses further revealed a significant association between alpha-band IBS and subjective body ownership, and a trend with social inclusion scores. While the influence of visual complexity cannot be ruled out, these findings suggest that avatar-induced embodiment may contribute to enhanced inter-brain synchrony during VR-mediated social interaction.
Kyungho Won, Léa Pillette, Emile Savalle, Ferran Argelaguet, Marc J.-M. Macé, Anatole Lécuyer
IEEE Trans. Vis. Comput. Graph.3