Demo Data from SIGIR 2026 / reviewers in the wild / expert
Arnav Reddy
dblp:432/6925
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0009-2667-4920ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 44% Wearable and physiological sensing · 44% Interaction techniques and input · 13% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality interaction |
1.0 | 1 | 2026 | PeriphAR: Fast and Accurate Real-World Object Selection with Peripheral Augmented Reality Displays · CHI 2026 |
Wearable and physiological sensing › eye tracking › gaze-based interaction
gaze-based selection |
1.0 | 1 | 2026 | PeriphAR: Fast and Accurate Real-World Object Selection with Peripheral Augmented Reality Displays · CHI 2026 |
Virtual and augmented reality
augmented reality display |
0.3 | 1 | 2026 | PeriphAR: Fast and Accurate Real-World Object Selection with Peripheral Augmented Reality Displays · CHI 2026 |
Methods — techniques the papers use, named apart from their topics
user study · 2.0object detection · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | PeriphAR: Fast and Accurate Real-World Object Selection with Peripheral Augmented Reality DisplaysabstractGaze-based selection in XR requires visual confirmation due to eye-tracking limitations and target ambiguity in 3D contexts. Current designs for wide-FOV displays use world-locked, central overlays, which is not conducive to always-on AR glasses. This paper introduces PeriphAR (/peh-ree-faar/), a visualization technique that leverages peripheral vision for feedback during gaze-based selection on a monocular AR display. In a first user study, we isolated text, color, and shape properties of target objects to compare peripheral selection cues. Peripheral vision was more sensitive to color than shape, but this sensitivity rapidly declined at lower contrast. To preserve preattentive processing of color, we developed two strategies to enhance color in users’ peripheral vision. In a second user study, our strategy that maximized contrast of the target to the neighboring object with the most similar color was subjectively preferred. As proof of concept, we implemented PeriphAR in an end-to-end system to test performance with real-world object detection. Yutong Ren, Arnav Reddy, Michael Nebeling |
CHI | 2 |