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Bianca Gallardo

dblp:433/2144 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0003-6958-6521ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Usability and user experience research · 62% User interface design and tools · 38%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Usability and user experience research › usability engineering
mobile usability
1.012026
Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026
User interface design and tools › design tools
design systems
0.312026
Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026
User interface design and tools › design guidelines
material design
0.312026
Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau · CHI 2026

Methods — techniques the papers use, named apart from their topics

user study · 1.0task performance measurement · 1.0
YearPublicationVenuePosition
2026 Usability Hasn't Peaked: Exploring How Expressive Design Overcomes the Usability Plateau
abstract
Critics have argued that mobile usability has largely been optimized, and that only incremental gains are possible. We set out to explore if the newest generation of design systems, which promote greater flexibility and a return to design basics, could produce substantially more usable designs while maintaining or increasing aesthetic judgments. Through a study with 48 diverse participants completing tasks in 10 different applications, we found that in designs created following Material 3 Expressive guidelines, users fixated on the correct screen element for a task 33% faster, completed tasks 20% faster, and rated experiences more positively compared to versions designed using the previous Material design system. These improvements in performance and aesthetic ratings challenge the premise of a usability plateau and show that mobile usability has not peaked. We illustrate specific opportunities to make mobile experiences more usable by returning to design fundamentals while highlighting risks of added flexibility.
Frank Bentley, Lennard Lukas Schmidt, Alyssa Sheehan, Bianca Gallardo
CHI4