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Uison Ju

dblp:433/3356 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0001-0317-5901ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Haptics and multimodal interaction · 61% Immersive interaction · 30% Human-AI interaction · 9%
Computer graphics and multimedia
2 papers
Multimedia analysis and retrieval · 77% Geometric modeling and processing · 23%

Topics — the 3 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Multimedia analysis and retrieval
video analysis
1.012026
Touch with Meaning: A Contextual Analysis of Social Touch · CHI 2026
Haptics and multimodal interaction › haptic feedback
kinesthetic feedback
1.012026
GenTouchVR: Generating a Touchable Virtual Reality Environment from a Single Image · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction › affective haptics
social touch
1.012026
Touch with Meaning: A Contextual Analysis of Social Touch · CHI 2026

Methods — techniques the papers use, named apart from their topics

large language model · 2.0haptic property optimization · 2.0computer vision pipeline · 2.0annotation · 2.0
YearPublicationVenuePosition
2026 Touch with Meaning: A Contextual Analysis of Social Touch
abstract
Social touch is a rich channel of human communication, conveying emotion, intent, and meaning embedded in context. Yet most HCI studies treat touch in isolation, overlooking the layered subtleties that shape interpretation. We present a contextual analysis of 5,016 social touch events, grounded in a large collection of annotated scenes from films, dramas, and documentaries. Using a computer vision pipeline, we segmented touch events from video and annotated them across dimensions, including who is involved, how the gesture is performed, where on the body it occurs, and the cultural backdrop. Our analysis shows that identical gestures can convey distinct meanings depending on body location, relationship type, and context. Similar intentions—like comfort, encouragement, or dominance—may be expressed through different gestures or locations, shaped by relational dynamics, cultural norms, and public or private settings. These insights inform the design of socially aware touch technologies, including avatars, social agents, and mediated communication systems.
Ayush Bhardwaj, Ashish Pratap, Abbas Khawaja, Yapeng Tian, Uison Ju, Dajin Lee, Seungmoon Choi, Jin Ryong Kim
CHI5
2026 GenTouchVR: Generating a Touchable Virtual Reality Environment from a Single Image
abstract
Creating interactive VR content typically requires extensive modeling effort, making scalable production difficult. We present an automated computational pipeline that converts a single image into an interactive 3D scene with plausible kinesthetic feedback. Our approach leverages a Large Language Model (LLM) to detect objects in the image and infer haptic properties from visual and textual cues. These extracted results are then utilized to synthesize 3D models and optimize haptic properties for perceptual distinguishability, while combining them into a complete interactive environment. A user study shows that the generated VR scenes provide compelling visuo-haptic experiences, highlighting the potential of our method for scalable multisensory world generation. To our knowledge, this is the first system to automatically produce VR scenes with force feedback from a single image, pointing toward a practical direction for lowering the barriers to creating haptically enriched VR content.
Jaejun Park, Soyeon Nam, Jeongwoo Kim 0001, Uison Ju, Seungmoon Choi
IEEE Trans. Vis. Comput. Graph.4