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Chieh-Yu Wen

dblp:433/5080 · DBLP profile ↗
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1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0008-9570-9202ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 77% Games and playful interaction · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction › social play
family co-play
0.312026
Keeping Everyone in the Game: Bringing Ability-Inclusive Family Co-Play to Unmodified Console Games · CHI 2026

Methods — techniques the papers use, named apart from their topics

lifespan study · 1.0controller input injection · 1.0computer vision · 1.0
YearPublicationVenuePosition
2026 Keeping Everyone in the Game: Bringing Ability-Inclusive Family Co-Play to Unmodified Console Games
abstract
Family co-play of video games is common and linked to family closeness and positive intergenerational interaction. Mixed-age co-play exposes controller-skill gaps that cause frustration and exclusion, yet most party games lack ability-inclusive assists. We explore ability-inclusive co-play for unmodified party and family games: We contribute (1) an open-source controller-skills benchmark; (2) the first lifespan study combining both broad age and deep skill coverage (ages 6–90; n=80; six skills), showing that gaps between children and older adults are skill-specific rather than uniform; (3) we present PartyAssist, a real-time, computer-vision-to-input system that detects on-screen state and injects micro controller-input assistance without altering game code; (4) in a feasibility study with 16 mixed-skill dyads (n=32; assisted player <10 or >50), assistance improved children’s survival time and success rate while remaining largely unnoticed and was viewed positively, while older adults detected assistance and reported mixed views. Interviews surfaced socially-considerate design nuances and implications to inform future designs to support ability-inclusive co-play across the lifespan.
Chieh-Yu Wen, Sky Shih-Kai Hong, Jia-Jia Liao, Ruei Ci Lai, Zi-Yun Lai, Shu-Chen Liu, Hsien-Hui Tang, Mike Y. Chen
CHI1