Demo Data from SIGIR 2026 / reviewers in the wild / expert
Soyeong Yang
dblp:434/8575
· DBLP profile ↗
1ranked-venue papers
1as first author
1since 2021 · last 2026
0009-0000-5419-9412ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Haptics and multimodal interaction · 100% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Haptics and multimodal interaction
haptic rendering |
1.0 | 1 | 2026 | AquaHaptics: Hand-Based Multimodal Haptic Interactions for Immersive Virtual Underwater Experience · IEEE Trans. Vis. Comput. Graph. 2026 |
Haptics and multimodal interaction › haptics
virtual reality haptics |
1.0 | 1 | 2026 | AquaHaptics: Hand-Based Multimodal Haptic Interactions for Immersive Virtual Underwater Experience · IEEE Trans. Vis. Comput. Graph. 2026 |
Computer animation and physical simulation
fluid simulation |
0.3 | 1 | 2026 | AquaHaptics: Hand-Based Multimodal Haptic Interactions for Immersive Virtual Underwater Experience · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
pneumatic haptic glove · 2.0perception study · 2.0fluid force modeling · 2.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | AquaHaptics: Hand-Based Multimodal Haptic Interactions for Immersive Virtual Underwater ExperienceabstractWith the advancement of haptic interfaces, recent studies have focused on enabling detailed haptic experiences in virtual reality (VR), such as fluid-haptic interaction. However, rendering forces from fluid contact often causes a high-cost computation. Given that motion-induced fluid feedback is crucial to the overall experience, we focus on hand-perceivable forces to enhance underwater haptic sensation by achieving high-fidelity rendering while considering human perceptual capabilities. We present a new multimodal (tactile and kinesthetic) haptic rendering pipeline. Here, we employ drag and added mass forces by dynamically adapting to the user's hand movement and posture with pneumatic-based haptic gloves. We defined decaying and damping effects to indicate fluid properties caused by inertia and confirmed their significant perceptual impacts compared to using only physics-based equations in a perception study. By modulating pressure variations, we reproduced fluid smoothness via exponential tactile deflation and light fluid mass via linear kinesthetic feedback. Our pipeline enabled richer and more immersive VR underwater experiences by accounting for precise hand regions and motion diversity. Soyeong Yang, Sang Ho Yoon |
IEEE Trans. Vis. Comput. Graph. | 1 |