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Lindy Li Wen Lim

dblp:436/7034 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0006-2426-3253ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Learning and educational technologies · 23%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › virtual reality training
VR training simulator
1.012026
Efficacy of High-Fidelity VR Threat-and-Error Simulation for Competency-based Pilot Training · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

equivalence analysis · 1.0comparative user study · 1.0
YearPublicationVenuePosition
2026 Efficacy of High-Fidelity VR Threat-and-Error Simulation for Competency-based Pilot Training
abstract
The aviation industry faces increasing pilot training demands, and reliance on conventional Full Flight Simulators (FFS) limits training capacity. Virtual Reality (VR) offers scalable, remote training opportunities, but its role as a complement to FFS requires empirical validation. In collaboration with Singapore Airlines (SIA) instructor pilots, we developed a VR training prototype for a visual approach into Gimhae International Airport, emphasizing Competency-Based Training and Assessment (CBTA)-based Threat and Error Management (TEM). An empirical study with 39 SIA Boeing 737-MAX 8 type-rated first officers evaluated VR against FFS. An equivalence analysis showed that VR achieved performance outcomes comparable to FFS in 13 of the 16 Observable Behaviors (OBs) and across 4 Competencies. In addition, a comparative analysis indicated measurable performance improvements when VR was used to supplement FFS training. Our results suggest VR can meaningfully complement FFS in targeted competency areas, with future work required to assess its broader integration across additional scenarios and performance metrics.
Teong Leong Chuah, Brian Soon Wei Chiam, Ahmad Iqbal bin Othman, Lindy Li Wen Lim, Jia Wang Tay, Vinh-Thuyen Nguyen-Truong, Catherine Wan Ting Leo, Leslie Siew Mun Chong, Jussi Keppo, Eng Tat Khoo
IEEE Trans. Vis. Comput. Graph.4