Demo Data from SIGIR 2026 / reviewers in the wild / expert
Wen Jye Chai
dblp:436/7228
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2026
0009-0008-9153-6578ORCID · reported
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 56% Virtual and augmented reality · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › video compression › perceptual video coding
foveated video compression |
1.0 | 1 | 2026 | Saliency-Guided Foveated Video Encoding for Low-Latency and Immersive Cloud VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Virtual and augmented reality
virtual reality |
1.0 | 1 | 2026 | Saliency-Guided Foveated Video Encoding for Low-Latency and Immersive Cloud VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Image and video coding › image quality assessment
perceptual image quality |
0.3 | 1 | 2026 | Saliency-Guided Foveated Video Encoding for Low-Latency and Immersive Cloud VR · IEEE Trans. Vis. Comput. Graph. 2026 |
Methods — techniques the papers use, named apart from their topics
saliency inference · 1.0deep neural network · 1.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Saliency-Guided Foveated Video Encoding for Low-Latency and Immersive Cloud VRabstractIn cloud virtual reality (VR), delivering high perceptual visual quality under constrained wireless bandwidth remains a pivotal challenge. Foveated video encoding (FVE) copes with this by human vision-driven quality allocation, reducing bandwidth demand while preserving high visual fidelity for immersive VR streaming. However, existing FVE methods are content-independent, relying exclusively on gaze position and predefined quality degradation profiles. Thus, they fall short in modeling the intricate mechanisms of human attention. This leads to suboptimal quality distribution for visual saliency stimuli, causing perceptible artifacts and degraded perceptual quality. In this paper, we introduce a novel AI-driven streaming framework that incorporates visual saliency cues, defined as the innate capacity of scene elements to attract attention, into the video encoding pipeline. To meet the stringent low-latency demands of immersive VR, we propose a lightweight deep neural network for saliency inference, reducing computational complexity (FLOPs) by 48× compared to prior models while maintaining comparable accuracy. We integrate our pipeline into an open-source cloud VR gaming platform and conduct comprehensive experiments. Evaluation results demonstrate that our approach enhances perceptual visual quality by 22.98% compared to SoTA systems. Our IRB-approved user study shows that the saliency-guided FVE pipeline achieves superior visual quality and spatial smoothness while significantly reducing noticeable artifacts introduced by gaze-exclusive FVE. The project source code is available at https://github.com/WuZemyp/SaliencyFov. Ze Wu 0006, Ahmad Yousef Alhilal, Yuk Hang Tsui, Wen Jye Chai, Matti Siekkinen, Pan Hui 0001 |
IEEE Trans. Vis. Comput. Graph. | 4 |