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Yongyu Tian

dblp:437/1199 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 100%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
3d reconstruction
1.012026
InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision › 3d reconstruction › dense 3d reconstruction
high-resolution 3d reconstruction
1.012026
InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Computer vision › 3D vision
novel view synthesis
1.012026
InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering › gaussian splatting
3d gaussian splatting
1.012026
InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026
Rendering
neural rendering
1.012026
InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

multi-resolution training · 2.0image block partitioning · 2.0asynchronous optimization · 2.0
YearPublicationVenuePosition
2026 A method for transportation geographic entity recognition integrating transfer learning and data augmentation
Yachang Liu, Fen Ye, Yubin Lei, Yongyu Tian, Mingpu Zou, Qilin Yang, Zhensheng Yang
Knowl. Based Syst.5
2026 InfiniGS: Toward Efficient Ultra-High Resolution 3D Reconstruction via Gaussian Splatting
abstract
3D Gaussian Splatting (3DGS) has attracted considerable attention due to its remarkable rendering efficiency and superior visual quality. However, typical implementations struggle with ultra-high-resolution imagery due to excessive GPU memory demands, a critical limitation particularly in domains such as aerial mapping and remote sensing, where fine-grained details are crucial for accurate 3D reconstruction. In this paper, we introduce InfiniGS, an enhanced Gaussian Splatting framework that scales up training image resolution while maintaining fidelity and efficiency, enabling reconstruction from ultra-high-resolution images without encountering out-of-memory (OOM) issues. Our framework consists of two modules; firstly, we propose a Multi-Resolution Training strategy that guides the optimization from recovering global structures toward fine-grained details, while mitigating erosion artifacts during resolution transitions. Secondly, we introduce an Image Block Partitioning and Asynchronous Optimization scheme, which significantly reduces GPU memory overhead. Most importantly, we reveal the scaling rule for the densification threshold of Gaussian primitives and the hyperparameters of the Adam optimizer during resolution transitions and image partitioning. This ensures consistently high rendering quality regardless of the multi-resolution factor or partitioning strategy employed. Extensive experiments demonstrate that InfiniGS achieves superior Novel View Synthesis (NVS) for high-resolution scenes, while requiring less memory and shorter training time. To the best of our knowledge, InfiniGS is the first method capable of reconstructing scenes with resolutions up to 10 K and beyond, at full resolution and high fidelity, without exceeding the memory capacity of mainstream powerful GPUs (e.g., NVIDIA RTX 3090 with 24 GB VRAM).
Xinyi Liu 0002, Yongyu Tian, Yuan Kou, Yongjun Zhang 0002
IEEE Trans. Vis. Comput. Graph.3