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Xin Yang 0020

dblp:44/1152-20 · DBLP profile ↗
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5ranked-venue papers
1as first author
5since 2021 · last 2025
0000-0001-9464-8606ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5 · 1 first-author · 5 since 2021Artificial intelligence and machine learning · 4 · 1 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visual content generation and editing · 43% Image and video processing · 31% Rendering · 14%
Artificial intelligence
2 papers
Generative modeling · 100%

Topics — the 15 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling
diffusion model
0.912025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Visual content generation and editing
3d content generation
0.912025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Visual content generation and editing › 3d content generation
text-to-3d generation
0.912025
Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation · CVPR 2025
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching · CVPR 2024
Rendering
novel view synthesis
0.812024
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching · CVPR 2024
Visual content generation and editing
face editing
0.712023
Out-of-domain GAN inversion via Invertibility Decomposition for Photo-Realistic Human Face Manipulation · ICCV 2023
Visual content generation and editing › image editing
GAN inversion
0.712023
Out-of-domain GAN inversion via Invertibility Decomposition for Photo-Realistic Human Face Manipulation · ICCV 2023
Image and video processing › image resampling
image rescaling
0.712023
Real-time 6K Image Rescaling with Rate-distortion Optimization · CVPR 2023
Image and video processing › super-resolution
image super-resolution
0.712023
Real-time 6K Image Rescaling with Rate-distortion Optimization · CVPR 2023
Image and video coding
rate-distortion optimization
0.712023
Real-time 6K Image Rescaling with Rate-distortion Optimization · CVPR 2023
Image and video processing › video restoration
video denoising
0.612022
Real-time Streaming Video Denoising with Bidirectional Buffers · ACM Multimedia 2022
Rendering › gaussian splatting
3d gaussian splatting
0.212024
LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching · CVPR 2024
Image and video coding
JPEG compression
0.212023
Real-time 6K Image Rescaling with Rate-distortion Optimization · CVPR 2023
Image and video processing › video restoration › video denoising
real-time video denoising
0.212022
Real-time Streaming Video Denoising with Bidirectional Buffers · ACM Multimedia 2022
Image and video processing
video restoration
0.212022
Real-time Streaming Video Denoising with Bidirectional Buffers · ACM Multimedia 2022

Methods — techniques the papers use, named apart from their topics

multi-view reconstruction · 1.7image diffusion model · 1.7score distillation sampling · 1.5interval score matching · 1.5spatial alignment · 0.7quantization prediction · 0.7invertibility mask · 0.7generative adversarial network · 0.7frequency-aware decoder · 0.7diffusion model · 0.7
YearPublicationVenuePosition
2025 Kiss3DGen: Repurposing Image Diffusion Models for 3D Asset Generation
abstract
Diffusion models have achieved great success in generating 2D images. However, the quality and generaliz-ability of 3D content generation remain limited. State- of-the-art methods often require large-scale 3D assets for training, which are challenging to collect. In this work, we introduce Kiss3DGen (Keep It Simple and Straightforward in 3D Generation), an efficient framework for generating, editing, and enhancing 3D objects by repurposing a well-trained 2D image diffusion model for 3D generation. Specifically, we fine-tune a diffusion model to generate "3D Bundle Image", a tiled representation composed of multi-view images and their corresponding normal maps. The normal maps are then used to reconstruct a 3D mesh, and the multi-view images provide texture mapping, resulting in a complete 3D model. This simple method effectively transforms the 3D generation problem into a 2D image generation task, maximizing the utilization of knowledge in pretrained diffusion models. Furthermore, we demonstrate that our Kiss3DGen model is compatible with various diffusion model techniques, enabling advanced features such as 3D editing, mesh and texture enhancement, etc. Through extensive experiments, we demonstrate the effectiveness of our approach, showcasing its ability to produce high-quality 3D models efficiently Project page: https://ltt-0.github.io/Kiss3dgen.github.io.
Jiantao Lin, Xin Yang 0020, Meixi Chen, Dongyu Yan, Leyi Wu, Xinli Xu, Lie Xu 0004, Shunsi Zhang, Ying-Cong Chen
CVPR2
2024 LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching
abstract
The recent advancements in text-to-3D generation mark a significant milestone in generative models, unlocking new possibilities for creating imaginative 3D assets across var-ious real-world scenarios. While recent advancements in text-to-3D generation have shown promise, they often fall short in rendering detailed and high-quality 3D models. This problem is especially prevalent as many methods base themselves on Score Distillation Sampling (SDS). This paper identifies a notable deficiency in SDS, that it brings inconsistent and low-quality updating direction for the 3D model, causing the over-smoothing effect. To address this, we propose a novel approach called Interval Score Matching (ISM). ISM employs deterministic diffusing trajectories and utilizes interval-based score matching to counteract over-smoothing. Furthermore, we incorporate 3D Gaussian Splatting into our text-to-3D generation pipeline. Extensive experiments show that our model largely outperforms the state-of-the-art in quality and training efficiency. Our code is available at: EnVision-Research/LucidDreamer
Yixun Liang, Xin Yang 0020, Jiantao Lin, Xiaogang Xu 0002, Ying-Cong Chen
CVPR2
2023 Real-time 6K Image Rescaling with Rate-distortion Optimization
abstract
Contemporary image rescaling aims at embedding a high-resolution (HR) image into a low-resolution (LR) thumbnail image that contains embedded information for HR image reconstruction. Unlike traditional image super-resolution, this enables high-fidelity HR image restoration faithful to the original one, given the embedded information in the LR thumbnail. However, state-of-the-art image rescaling methods do not optimize the LR image file size for efficient sharing and fall short of real-time performance for ultra-high-resolution (e.g., 6K) image reconstruction. To address these two challenges, we propose a novel frame-work (HyperThumbnail) for real-time 6K rate-distortion-aware image rescaling. Our framework first embeds an HR image into a JPEG LR thumbnail by an encoder with our proposed quantization prediction module, which minimizes the file size of the embedding LR JPEG thumbnail while maximizing HR reconstruction quality. Then, an efficient frequency-aware decoder reconstructs a high-fidelity HR image from the LR one in real time. Extensive experiments demonstrate that our framework outperforms previous image rescaling baselines in rate-distortion performance and can perform 6K image reconstruction in real time.
Xin Yang 0020, Ka Leong Cheng, Ying-Cong Chen, Qifeng Chen 0001
CVPR2
2023 Out-of-domain GAN inversion via Invertibility Decomposition for Photo-Realistic Human Face Manipulation
abstract
The fidelity of Generative Adversarial Networks (GAN) inversion is impeded by Out-Of-Domain (OOD) areas (e.g., background, accessories) in the image. Detecting the OOD areas beyond the generation ability of the pre-trained model and blending these regions with the input image can enhance fidelity. The "invertibility mask" figures out these OOD areas, and existing methods predict the mask with the reconstruction error. However, the estimated mask is usually inaccurate due to the influence of the reconstruction error in the In-Domain (ID) area. In this paper, we propose a novel framework that enhances the fidelity of human face in-version by designing a new module to decompose the input images to ID and OOD partitions with invertibility masks. Unlike previous works, our invertibility detector is simultaneously learned with a spatial alignment module. We iteratively align the generated features to the input geometry and reduce the reconstruction error in the ID regions. Thus, the OOD areas are more distinguishable and can be precisely predicted. Then, we improve the fidelity of our results by blending the OOD areas from the input image with the ID GAN inversion results. Our method produces photorealistic results for real-world human face image inversion and manipulation. Extensive experiments demonstrate our method’s superiority over existing methods in the quality of GAN inversion and attribute manipulation. Our code is available at: AbnerVictor/OOD-GAN-inversion
Xin Yang 0020, Xiaogang Xu 0002, Ying-Cong Chen
ICCV1
2022 Real-time Streaming Video Denoising with Bidirectional Buffers
abstract
Video streams are delivered continuously to save the cost of storage and device memory. Real-time denoising algorithms are typically adopted on the user device to remove the noise involved during the shooting and transmission of video streams. However, sliding-window-based methods feed multiple input frames for a single output and lack computation efficiency. Recent multi-output inference works propagate the bidirectional temporal feature with a parallel or recurrent framework, which either suffers from performance drops on the temporal edges of clips or can not achieve online inference. In this paper, we propose a Bidirectional Streaming Video Denoising (BSVD) framework, to achieve high-fidelity real-time denoising for streaming videos with both past and future temporal receptive fields. The bidirectional temporal fusion for online inference is considered not applicable in the MoViNet. However, we introduce a novel Bidirectional Buffer Block as the core module of our BSVD, which makes it possible during our pipeline-style inference. In addition, our method is concise and flexible to be utilized in both non-blind and blind video denoising. We compare our model with various state-of-the-art video denoising models qualitatively and quantitatively on synthetic and real noise. Our method outperforms previous methods in terms of restoration fidelity and runtime.
Xin Yang 0020, Qifeng Chen 0001
ACM Multimedia3